Quote Originally Posted by northernsky View Post
You bring a very good point.

Something I could see is that all attacking abilities that cost no point to equip could be used as auto attack.

Let's say you equip them on your bar, but when you select one of those auto-attack moves, the first hit throws in, then other hits follow at a given interval, that is different for the different moves.

If you hit the same auto-attack move again, it turns auto-attack off, which lets you stack ferocity/bloodbath/hawk's eye/ TP move etc.

If you hit another auto-attack move, it kicks in when the previous move's cooldown is done and this is your new auto-attack.

It could be a nice way to combine the current system with an auto-attack, what do you think?
The problem with this idea is that you don't take the stamina bar into account. There's an action cost, but each action uses different amounts of the stamina bar. Certain abilities are also dependent on the use of others, such as flurry only being able to be set off after a successful heavy strike. At least as a pugilist, auto attack wouldn't make sense. In order for auto-attack to work effectively, they'd need to revise a whole slew of abilities and probably do away with the stamina bar/cost idea, which I'm personally not a fan of. That isn't to say that I wouldn't be in favor of it if they were able to come up with a creative solution that doesn't destroy the game for a subset of players.