Quote Originally Posted by DoctorMog View Post
Auto attack ruins the other "attacks" each class gets that you purchase with marks. If they add auto attack I hope they don't do away with the flexibility of things like close shot, heavy shot, far shot, heavy slash, heavy swing etc...

A lot of people don't know they exist, and they think all they have for options is "light attack" which isn't the case. If people started using the other optional "standard attacks" you can purchase with marks, they wouldn't be asking for auto attack.

They are attacks that come at a stamina cost greater than "light swing" but have additional effects like generating more TP for the player, reducing the monsters TP each swing, increasing enmity and hitting multiple targets.

These are "standard attacks" that are not TP moves, so if used correctly should make most of the rants about "all I do is push 1 button anyway" moot.

Go buy your class skills, and start using them.
You bring a very good point.

Something I could see is that all attacking abilities that cost no point to equip could be used as auto attack.

Let's say you equip them on your bar, but when you select one of those auto-attack moves, the first hit throws in, then other hits follow at a given interval, that is different for the different moves.

If you hit the same auto-attack move again, it turns auto-attack off, which lets you stack ferocity/bloodbath/hawk's eye/ TP move etc.

If you hit another auto-attack move, it kicks in when the previous move's cooldown is done and this is your new auto-attack.

It could be a nice way to combine the current system with an auto-attack, what do you think?