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  1. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I definitely find that spamming attacks gets rather boring after a while...it was interesting at the start but later on it gets dull. It might be ok if there were more useful weapon skills or skills in general that may or may not use tp to break up the monotony.
    Well, yes, I don't want to imply that I think the system is perfect as-is. I'd like to, instead, discuss what the developers think about improving the existing system and why implementing a different [auto-attack] system would benefit the game more. Surely, the combat needs work and polish no matter what they decide to do.

    A good point was brought up above, which is that the system would lose some of it's potential depth (which does not really work in practice yet) as there are many types of basic attacks in the game. They would need to make us be able to toggle between these basic attack types if they want to implement auto-attack without taking away from the depth of the game itself.

    What wiuld be the best would being avble to toggle auto on and off. I want to be able to talk OR use skills, but cant do both at once, so toggle normal auto-attack
    I could see how this would benefit the game, as long as it works on the side of the existing system and complements it. The implementation has to be spot-on for it to not be deemed useless however. Good post nonetheless.
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    Last edited by Betelgeuzah; 03-08-2011 at 10:51 PM.