Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 195

Dev. Posts

Hybrid View

  1. #1
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Malakhim View Post
    Why are people still using the "spam 1,1,1,1,1" argument?

    I'm pretty sure that was debunked awhile ago. If you're a melee class and that's how you're playing, you're doing it wrong.

    I agree with this.
    And can I just say that if they do put in Auto-Attack....I bet most of the same people complaining about hitting 1,1,1,1,1,1,1,1 will then complain about how boring the combat is with auto-attack. Because guess what? If they're just hitting 1,1,1,1,1,1,1,1....then they won't be doing anything.....


    Edit: I think putting in Auto-Attack with this game would be a [SIZE="5"]BIG[/SIZE] mistake
    (0)
    Last edited by Joe_Cool; 03-25-2011 at 10:02 AM.

  2. #2
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Joe_Cool View Post
    I agree with this.
    And can I just say that if they do put in Auto-Attack....I bet most of the same people complaining about hitting 1,1,1,1,1,1,1,1 will then complain about how boring the combat is with auto-attack. Because guess what? If they're just hitting 1,1,1,1,1,1,1,1....then they won't be doing anything.....


    Edit: I think putting in Auto-Attack with this game would be a [SIZE="5"]BIG[/SIZE] mistake

    No, they wouldn't complain about it being boring because the type of people who want Auto attack are the types that want to watch TV while playing. In FFXI or other MMOs, they're the type of people that don't do their jobs and are constantly not paying attention. They like to leech XP while doing something else.

    Honestly, the lack of AA makes me feel more involved. Also, if all you're doing is spamming your "light attack" over and over again, you're doing it wrong. In FFXI, AA was a big part of it... but in other MMOs, AA hasn't been important for years. People are too busy spamming all their OTHER skills for AA to actually do any damage.
    (0)

  3. #3
    Community Rep Gildrein's Avatar
    Join Date
    Feb 2011
    Posts
    2,414
    Hello everyone,

    We have been continuing to poke Dev. teams to give more details on the upcoming change on FINAL FANTASY XIV so that we can give a glimpse of them to the players. As of now, we are hoping that we can give sneakpeaks to you all sometime next week. Hopefully the question on the size of the icon can be revealed, along with many other questions players are having. We will give an update once more details become available so please look forward to it!

    Oh, and we are continuing to look forward to receive more feedbacks on the game from you all.
    (2)
    Gildrein - Community Team

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gildrein View Post
    Hopefully the question on the size of the icon can be revealed, along with many other questions players are having.
    Huzzah! Thanks for keeping us up to speed.
    (0)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Looking forward to it!

    I think this thread may be better in the 'game mechanics' sub forum, though?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    1
    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
    (0)
    Last edited by KaleRenier; 03-28-2011 at 03:46 PM.

  7. #7
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by KaleRenier View Post
    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
    You hit the nail on the head! in addition to SWTOR, both KOTORs and SWG didn't have auto-attack either, in the context of the star wars universe, it made more sense to have active time battle, especially since Galaxies had space combat on top of traditional RPG combat. FFXIV doesn't have a built-in flight sim, but the world has that same pace and feel.

    I don't know about most of you, but when I'm playing a video game, I want to be engaged and focused on the game, not watching TV or doing anything else
    Another good point, if you aren't engaged enough to be focusing on the game, and not watching TV, or reading, then I've gotta question whether or not the game you are playing actually has any entertainment value at all.

    In FFXIV there are actually three pools- TP or MP, local cooldown and a global cooldown. This is why the current system as-is can not be sustained. Skills need to be divided between those with local cooldown (that do not use stamina) and those without local cooldown (that use global cooldown = stamina).
    This is another good point, there are skills in the game that use no stamina at all, but they are few. GLA has Phalanx for example, PUG has Haymaker, ARC has buffs like raging strike and hawk's eye. (Of those, the WS's have cooldown timers low enough that they are almost irrelevant.) There is no real reason why the current battle engine can't work without some reevaluation of cooldown timers and stamina use. It would be more efficient than trying to build an entirely different combat system from scratch, seeing how many OTHER things you would have to alter and bastardize just to make it work.
    (0)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by KaleRenier View Post
    In my opinion, coming from someone who has played WoW, Rift in beta, Warhammer online, and countless other Free MMO's past/present. They all have auto attacks in combat. Why not keep FFXIV original and let the combat w/o auto attacks stand as is. All auto attacks do, if any of you notice, is make animations from abilities glitch.

    Also, it takes away from the strategic feel of combat that FFXIV currently has going for it. It's about time a game breaks the mold. It also holds more true to the FF gameplay feel. FF console titles didn't have auto attacks, the combat was strategic, you picked to "basic attack" or use of a "skill" every time a characters turn came around. and putting that feel into an MMO was done as well it could be in this case i would like to think.

    Another point to make here is Bioware is following suite on this one, and NO auto attacks in SWTOR either. "the times, they are a changin' " auto attack fans need to get used to it.
    But I don't like change! It frightens and confuses me!!! *





    * Author's note: Screw auto-attack.
    (0)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Malakhim View Post
    But I don't like change! It frightens and confuses me!!! *
    To me, this basically summarizes what I feel the pro-auto-attack crowd feels, though they'll never admit it.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    307
    Just wanted to chime in with my opinion.

    I am FOR auto-attack and AGAINST having it toggle-able. I am not going to get into a huge paragraph explaining my views, but I just wanted to register my opinion in case someone from SE is reading these and tallying votes or something.
    (0)

Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast