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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I do agree tho with a game pad its way more tedious. I for 1 do not want to constantly hit the 1 button a million times the faster i can get stuff done the better and constatly pressing the 1 button a million times for be is boring. If that what emersion is then screw it.
    <Having pressed the same button over and over again for 13 games>

    "Yay, fun!"

    <Having to press the same button in the 14th game>

    "OMg I haet dis"

    What the hell though. You'll be pressing the same damn button no matter what skill you do. Gawd.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    32
    Not quite like that auto attack just makes everything easier. This isnt an offline game its a mmo its far differnt. Just about ever mmo iv played has attack so why be so freeking differnt.
    (0)
    Last edited by sasukeuchiha; 03-21-2011 at 01:57 AM.

  3. #3
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    This is a public service announcement for everyone who is complaining about having to spam light attacks.

    IF YOU'RE SPAMMING YOUR LIGHT ATTACK TO BUILD TP YOU'RE DOING IT WRONG.

    You should not be spamming anything unless you're lower than level 10 with your first class. With the number of attacks of different classes that you have on hand there's no reason you should ever be spamming anything. Take your time, plan our your attacks as you go. Between miscellaneous attack and the enemy attacking you, you should be fine for TP unless you're trying to use 2000 TP attacks every chance you get.

    Adjust your playstyle instead of trying to adjust the game to fit you.
    (1)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    With the number of attacks of different classes that you have on hand there's no reason you should ever be spamming anything.
    Well, the current game mechanics and encounters don't really give a reason to use anything else, even if it would be beneficial. But that's not a problem that should be solved with an auto-attack. How 'bout we fix the game so that the skills are actually required in everyday gameplay, instead of taking the approach that "well hell, it's not like I have anything else to do, might as well use this special skill to not be bored out of my mind"?
    (0)

  5. #5
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Well, the current game mechanics and encounters don't really give a reason to use anything else, even if it would be beneficial. But that's not a problem that should be solved with an auto-attack. How 'bout we fix the game so that the skills are actually required in everyday gameplay, instead of taking the approach that "well hell, it's not like I have anything else to do, might as well use this special skill to not be bored out of my mind"?
    Exactly, the game is too easy, and IMO the fastest/most effective route to any strategy ATM is spamming 1 for TP to put out the most damage possible and even in the compromise of not being able to use actions like Feint it's still most beneficial to spam 1 to use 5 (which the other option is not to queue attacks but with lag/latency then you attack slower and it's not worth it) which I should have specified is a 2000+ TP move to use 4 attacks buffs on for a massive amount of damage in my previous post.

    With an auto attack at least you are semi-forced to use other actions in between those TP actions (since it would be beneficial) and SE could make battles more difficult so that you are completely forced to do this or lose.

    As for people who really just want to spam for some reason despite all proposals I say this (which isn't everyone on this forum even those against auto attack).

    "SAVE THE SPAM, SAVE THE WORLD!?" and "I ATE SPAM FOR BREAKFAST, I'D RATHER NOT HAVE IT FOR LUNCH, DINNER AND FOURTH MEAL AS WELL!"

    If you really want to spam that badly then you can just push 1 twice as fast to toggle on/off the auto attack rapidly and if you are one of those people who like to alternate regular attacks then you can just push 1,2,1,2 (which would actually require skill in order to time perfectly for optimal attack speed/damage/TP build).

    Now back to making battles harder. This should happen no matter what. Now I ask you would you rather have harder battles forcing you to think AND use other actions and have battle queues/slight or moderate spamming for those who don't spam/lag+latency screwing you over (because this game has a server side client) or would you rather have auto attack and be forced to use all other skills instead (at a much faster pace because the game is harder, including faster Battle Regimens as well).

    Edit: This game is too easy whether you you spam 1,1,1,1,1,5 or if you try to mix up skills or not so there isn't any advantage over 1,1,1,1,1,5 because it's the easiest path and works perfectly at least most of the time (you can certainly get to Rank 50 doing this). Also, consider that if the game was harder would you rather have auto attack to lessen inconveniences of server side issues + using inferior battle tactics with stronger ones or keep them?
    (0)
    Last edited by OmegaNovaios; 03-21-2011 at 10:01 AM.

  6. #6
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Problem is they already introduced an active attack, and people such as myself enjoy it quite a bit, and would hate to see it removed.

    So "whoops" on SE's part.

    The best they can do to satisfy all parties involved would be to have an optional setup, but then they'd have to figure out how do balance it out effectively with the current system.

    This is without mentioning PvP of course.
    (0)

  7. #7
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I don't see any good reason to add an autoattack in this game, but I think an improvement in damage and TP is welcome.
    I feel like i'm forced to use autoattack because I want TP and I cannot generate enough with an hit, but if SE adds more buff/debuff with normal attack, this sensation should disappear.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    27
    Let's remember they have the battle director that made the system for Xenogears. the light, mid, hard, combo/stamina bar. Despite Xenogears being a turnbased system, it had a good fast paced action feel. If they could implement a system where actions/combos can be stacked, and special abilities have some beneficial correlation to each other on how the action loop was executed leading up to that special attack, it could make a case to keep the current attack system. Tobal no1 comes to mind when you added that 4th button it gave you a whole different combo attack set, and you could punch a whole group of enemies in the face if they got in your way (dungeon mode).
    (0)

  9. #9
    Player
    Hadeed's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Hadeed Alfreeh
    World
    Lich
    Main Class
    Pugilist Lv 50
    why not make Auto attack as an ability ?

    You use skill "Auto Attack" will make you attack faster and limited skills to use while using Auto Attack.

    Auto Attack will give boost in TP for a time to charge up and do DoT , there is timer for this ability like 1 mint recast and last for 2 mints.

    just a thought about the Auto attack is like a charger of TP or charger of skills ? like with Auto Attack you can unlock new skills.
    (0)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    With an auto attack at least you are semi-forced to use other actions in between those TP actions (since it would be beneficial) and SE could make battles more difficult so that you are completely forced to do this or lose.
    The bolded already accomplishes what needs to be done. The auto-attack becomes a pointless addition when the content demands more thoughtful usage of abilities in the first place.

    Now I ask you would you rather have harder battles forcing you to think AND use other actions and have battle queues/slight or moderate spamming for those who don't spam/lag+latency screwing you over (because this game has a server side client) or would you rather have auto attack and be forced to use all other skills instead (at a much faster pace because the game is harder, including faster Battle Regimens as well).
    I would rather have battles where the proper use of basic attacks allow for more in-depth strategies, on top of harder battles and improved battle regimens. Especially if the groundwork for this kind of system is already in the game, so it would take less work to get it functioning.

    Also, consider that if the game was harder would you rather have auto attack to lessen inconveniences of server side issues + using inferior battle tactics with stronger ones or keep them?
    I would rather Square work on improving the server side issues rather than going around them in a cheap attempt to fix the combat.
    (0)
    Last edited by Betelgeuzah; 03-21-2011 at 07:02 PM.

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