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  1. #1
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    Quote Originally Posted by OmegaNovaios View Post
    I played FFXI off and on for around 8 years and I personally never had that problem. I had very active parties all co-operating on creating Skillchains and sometimes even having Magic Bursts.

    If there was any MMO with true action combat like Zelda or even an official Zelda MMO it would probably overpopulate WOW's highest peak within a week of launch. Either this is beyond any technology we have to incorporate into an MMO considering the overhaul to server as well as PC performance or it takes too much work to implement and balance into an MMO. However, I would love to see this in an MMO.
    or ppl just 2 boxed with a pl.....

    actually DCUO has a good manual action based combat working from combo system. And you not just button mashing And you need to rotate everything each boos fight. Like 1 style of fighting don't work on certain bosses. Its not bad and the only thing I like in dcuo. Also everyone is a hybrid and made my monk fire kitty.
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  2. #2
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    Amsai's Avatar
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    Greedalox Blurflux
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    I think your trying to be funny, but I don't get the joke.................. although I have been up for almost 24 hrs.
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  3. #3
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    Quote Originally Posted by Amsai View Post
    I think your trying to be funny, but I don't get the joke.................. although I have been up for almost 24 hrs.
    who me? and My dislike of auto attack?
    Sorry I play real games that actually makes you play. Not making you sit and watch the action.

    heck I much rather play the ps1 harvrest moon game then dragon age origians., and infact I am.
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  4. #4
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    whoopeeragon's Avatar
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    Azarim Erro
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    Quote Originally Posted by Kilta_Firelotus View Post
    who me? and My dislike of auto attack?
    Sorry I play real games that actually makes you play. Not making you sit and watch the action.

    heck I much rather play the ps1 harvrest moon game then dragon age origians., and infact I am.
    Then go play them, and leave off a nice debate without constant reminders about the 101 sins of having auto-attack on.

    I'm warning you, I have my spray ready...:

    http://api.ning.com/files/H1AigR7tKn...rnettrolls.jpg

    -----

    Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.

    Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
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  5. #5
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    OmegaNovaios's Avatar
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    Omega Novaios
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    Quote Originally Posted by whoopeeragon View Post
    Nice idea...but it'll better be a toggle-on and off style. I'll want my fingers to get some exercise mashing buttons.

    Otherwise, OP has gone through the breakdown of abilities; and perhaps I'll like to add that please, do NOT make the MP-regaining skills e.g. tranquility, take up the whole damn stamina. At least make it practical so that if you're getting bashed by monsters and you use an MP-regaining skill, you can still attack/heal/buff.
    The supporters of auto attack generally support (maybe even everyone) to be able to toggle on/off for auto attacks.

    MP regaining abilities don't use stamina in this system:
    Siphon MP (MP based): gives stamina and MP
    Edit: Actually I'm not sure if Siphon MP has a MP cost. If not then consideration of making it "Stamina Based" left to SE if this system is implemented.
    Stygian Spikes-upon cast (MP based): gives stamina (being hit gives MP ONLY)
    Tranquility (free action due to drastic cool down): gives MP
    Radiance (TP based): gives stamina and MP
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    Last edited by OmegaNovaios; 03-20-2011 at 02:46 PM.

  6. #6
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    Amsai's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    who me? and My dislike of auto attack?
    Sorry I play real games that actually makes you play. Not making you sit and watch the action.

    heck I much rather play the ps1 harvrest moon game then dragon age origians., and infact I am.
    No, AmyRae, she mentioned Nintendo 3ds, and I have no idea what thats got to do with anything.

    As far as your dislike for auto-attack, thats your right to your opinion. As I said before, I would want it implemented well, so it doesnt feel like every other mmo out there.

    As far as doing the work for you, I had hoped the system I suggested gives you enough to do with having to keep up with three different systems of attack at the same time, and like the current system if not managed well, you loose potential to do better attacks and what not.

    I agree with you about Dragon Age... totally hate that game.

    Can't agree with you on Harvest Moon being a real game........ I put it in the same category as Facebook games, disgrace of the gaming world.

    What I'd rather play is Demon's Souls or hopefully soon Dark Souls (its sequel).

    For the record I'm not a Lazy gamer, but I do get very obsessive with seperating gaming in terms of the feel of it.
    I love FFXI, its a great MMO, mostly because this almost perfect inbetween of real time and almost turnbased feel. Just like old school rpgs. Most other MMOs have a feel to their play that makes me think of someone that created a action oriented world with half-assed game mechanics and strategies that feel awkward and clunky and not suitable for a fast paced environment.

    Now aside from my idea or something like it I am open to the other extreme. I played Vindictus and will be playing TERA Online. I am very interested in their "true action" oriented combat. I wouldnt mind if FFXIV went that direction with the battle system. But MMOs whos battle is faster paced, but falls in between FFXI and TERA just seem like lame half-assed attempts to me. However, I don't think SE has the courage to take the battle system in a true action direction.
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  7. #7
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    but again auto attack is for pansies... sorry play a real game there you gotta manually attack. Its alot funner then watching the AI do it. FFxi got pretty dull once ppl just dd zerged everything with /nin. Even monk had to /nin.....heack first it was you must do /war... then it was you must do /nin

    Auto attack allowes cookie cutting which od epically boring.

    I say no to auto attack, its a cheap concept, and makesa for brain dead gamers. It also is do reliant of cookie cutting builds.
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  8. #8
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    Quote Originally Posted by Kilta_Firelotus View Post
    but again auto attack is for pansies... sorry play a real game there you gotta manually attack. Its alot funner then watching the AI do it. FFxi got pretty dull once ppl just dd zerged everything with /nin. Even monk had to /nin.....heack first it was you must do /war... then it was you must do /nin

    Auto attack allowes cookie cutting which od epically boring.

    I say no to auto attack, its a cheap concept, and makesa for brain dead gamers. It also is do reliant of cookie cutting builds.
    I hear what your saying about the lol/nin on jobs and such but that is unimaginative pople doing unimaginative things (no supprise there) If you don't want auto attack to get ride of coasters, then your removing game featurs and player comfort for fear of being stuck with auto attack bots. Personally I don't think this is a great arguement againts the auto attack but I am heaing it from a lot of people, which is interesting to note.

    On another hand you lose the effect of weapon delay, gearing choices for auto/ability power, and the need to torture the poor game pad folks. I play on 360 controller at the moment and I use mumble for party things and I play Glad and I like my current set up. But I know my PC buddies have a leg up on reaction time and targetting on me, which makes the fact that I need to change targets, (slower) AND go hit a basic attack so I cna get soem aggro on mob before an AOE comes out so my next ability can peal it back is jsut tiring and makes me play Glad with keyboard and mouse. I am sure that auto attack is not the only problem in this scenario but it seems to me to be a pointless extra hump for fear of bad palyers playing badly, (pretty sure they will find a way to piss you off with this system either way...)
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  9. #9
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    Amsai's Avatar
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    Yep! Totally support Toggling auto-attack. Before coming on this forum I'd have never of thought of that. I knew I wanted auto-attack, but never thought of having it be a toggle on/off mode. Its such a great idea, yet so simple.
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  10. #10
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    OmegaNovaios's Avatar
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    Omega Novaios
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    Quote Originally Posted by Amsai View Post
    Yep! Totally support Toggling auto-attack. Before coming on this forum I'd have never of thought of that. I knew I wanted auto-attack, but never thought of having it be a toggle on/off mode. Its such a great idea, yet so simple.
    It really is. If you have a different "Regular Attack" from guild marks or secondary attack then you equip that action and press the key for that action and it switches to auto attacking in that mode. If you don't want to attack then press the key of the mode you are currently engaged in.
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