- You force people into dungeons, bad mistake
Dungeons can be fine, and fun. The only problem with leveling dungeons is that the risk v. reward compared to fates is ... way off. Dungeons are harder, require some understanding of your class, and party play and reward a fraction of what Fates give. Also, you can't queue and fate-party at the same time unless you keep the party size to three or less and everyone is willing to go (obviously if you had four, the queue is instant).
Level capped dungeons, there's two, and one isn't even worth talking about because it doesn't drop the token people want, and the gear is inferior (I've done many WPs, but most people don't)
- Not enough quests between lvl 40 and 50 -> asia grinder
Not enough quests period. I don't mind needing to fate / dungeon / grind to catch up a level or two but leveling future jobs, in a game where you're supposed to level multiple, isn't attractive.
- You drop no gear at the trashmobs
Trash drops currently drop nothing of value really, aside from the random synth that is valuable because the game-world supply is being bot-farmed. 80% of trash aren't worth killing in dungeons.
- Endgame like in the time of mmo's in the '90s
I'd agree that this game has the system to move beyond the norm, but it is what it is what it is....what it is.