Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28
  1. #21
    Player
    JerDaBear's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Commander Strax
    World
    Balmung
    Main Class
    Gladiator Lv 50
    i dont understand what people are saying ram out of quest i hit 50 on my pally a few days ago and i left about 15 to 20 quest in random areas and i used quest dungons leves flame leves guildhest and the random fate every now and then and i got to lvl 49 and 120k exp into it before i didnt have any more higher lvl quest so yes i fate grinded the rest of the way which took 2 hours people just have to go and explore the world i mapped out the entire world and for fulling mapping out areas i got 20k every map and thats not counting the exp you get from hunting logs plently of quest and content people just dont want to explore you would be suprised at going back to some places that have higher lvl quest just got to look for them
    (0)

  2. #22
    Player
    Chiruru53's Avatar
    Join Date
    May 2012
    Location
    Gridinia
    Posts
    108
    Character
    Escaped Retainer
    World
    Gilgamesh
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Silverpr View Post
    oh my god, its senseless, stay with your 50000 peeps with that unfinished game,
    the fanboys are crouching from the grinding holes,
    last post from me...i know the developers know what i mean
    And I doubt they reallly care.
    (0)

  3. #23
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Silverpr View Post
    You have made a few important mistakes
    which will you force the abo status to freetoplay in the future:

    - You force people into dungeons, bad mistake
    - Not enough quests between lvl 40 and 50 -> asia grinder
    - You drop no gear at the trashmobs
    - Much too less gil in the game -> goldsellers
    - Material to craft from mobs - > goldsellers
    - Hardware reboot all the time -> time to stop the game
    - Confusing and much too less story at the end
    - Endgame like in the time of mmo's in the '90s

    so now you have sth to do, but do quickly!
    Your hardware must be pretty damn terrible then. Also, I don't see why you think the story's confusing.....

    Well, I better shut up now before he replies back (which he probably will).
    (0)

  4. #24
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Here's a few counterpoints to some of your arguments, OP:

    - You force people into dungeons, bad mistake
    -Dungeon requirements for the main story are very important because they make people learn to play their class better & prepare them for the dungeon-filled nature of the endgame. Imagine if there were no dungeon requirements before you got to endgame. We'd have even more players failing at endgame content that they're not at all prepared for. Plus, since mid-level dungeons are the only challenging content until endgame, it actually motivates me to craft and buy decent gear at midgame. Thus, the dungeons makes the midgame more meaningful.

    Not to mention this is a multiplayer game, sometimes you should have to group with other players??

    - You drop no gear at the trashmobs
    -The "trash mob rat pooping Greatsword of XYZ 1% of the time" trope of other MMOs is stupid and I'm SO GLAD the devs decided against it. Gear should actually be gotten meaningfully, and it should be gotten mostly from crafting imo. (The fact that so many quests and NPC vendors hand you gear now is unfortunate, but that's for another thread...)

    - Much too less gil in the game -> goldsellers
    -Even if more gil was handed to you by the game, people selling iLVL70 gear and selling Titan clears etc would just sell their coveted goods and services at higher prices because of inflation. And that would drive the RMT market. Goldselling is terrible and needs to be stopped, but it wasn't caused by the devs' intentional gil deflating trend that they implemented for now. So you're incorrect about that one.

    - Material to craft from mobs - > goldsellers
    -Bots and RMT are taking advantage of valuable dropped crafting loot, and it sucks, but that's the fault of the cheaters and not the actual system. They shouldn't have to decrease the quality of the game systems in response to cheaters. Hopefully they get rid of these bots soon and maybe tweak the number of banemites/karakuls that spawn so we don't have to fight over them.



    Basically, OP, you have a few legitimate complaints but most of your points are flawed, shortsighted, or merely your own opinion and not representative of how other players feel. So howzabout in the future you refrain making a whole new thread just to throw your own opinions at us while demanding SE to obey you like the Jesus of Gaming. Instead you could try writing about your opinions in a less dickish way on one of the already established suggestion threads.
    (0)
    Last edited by Vaen; 10-10-2013 at 03:32 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  5. #25
    Player
    Zephon's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Mister Subligar
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vaen View Post

    -The "trash mob rat pooping Greatsword of XYZ 1% of the time" trope of other MMOs is stupid and I'm SO GLAD the devs decided against it. Gear should actually be gotten meaningfully, and it should be gotten mostly from crafting imo. (The fact that so many quests and NPC vendors hand you gear now is unfortunate, but that's for another thread...)
    meaningfully? are you trying to say running the same dungeon repeatedly is meaningful?
    (1)

  6. #26
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    - You force people into dungeons, bad mistake
    Dungeons can be fine, and fun. The only problem with leveling dungeons is that the risk v. reward compared to fates is ... way off. Dungeons are harder, require some understanding of your class, and party play and reward a fraction of what Fates give. Also, you can't queue and fate-party at the same time unless you keep the party size to three or less and everyone is willing to go (obviously if you had four, the queue is instant).

    Level capped dungeons, there's two, and one isn't even worth talking about because it doesn't drop the token people want, and the gear is inferior (I've done many WPs, but most people don't)

    - Not enough quests between lvl 40 and 50 -> asia grinder
    Not enough quests period. I don't mind needing to fate / dungeon / grind to catch up a level or two but leveling future jobs, in a game where you're supposed to level multiple, isn't attractive.

    - You drop no gear at the trashmobs
    Trash drops currently drop nothing of value really, aside from the random synth that is valuable because the game-world supply is being bot-farmed. 80% of trash aren't worth killing in dungeons.

    - Endgame like in the time of mmo's in the '90s
    I'd agree that this game has the system to move beyond the norm, but it is what it is what it is....what it is.
    I didn't understand some of your things, but here's what I think about what you said.
    (0)

  7. #27
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Silverpr View Post
    You have made a few important mistakes
    which will you force the abo status to freetoplay in the future:
    - Hardware reboot all the time -> time to stop the game
    - Confusing and much too less story at the end
    so now you have sth to do, but do quickly!
    i think it's your own hardware's fault, not the game's fault
    my 3-year-old PC runs the game just fine, even 12 hours straight on the weekend

    about the story
    are you sure you read them?

  8. #28
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Zephon View Post
    meaningfully? are you trying to say running the same dungeon repeatedly is meaningful?
    I meant "meaningfully" as in acquiring gear should usually make the game economy more important and fun. As in, people should want to buy gear from crafters as well as be excited when they get gear upgrades in dungeons. In midgame, I usually come away from a dungeon run with at least 1 equipment upgrade. Last time I did Cutter's Cry, I got 3 good pieces of gear. Which is way better than the loot droprate in tons of other MMO dungeons. (Aion made you grind dungeons like you wouldn't believe.)

    If you're talking about endgame specifically, then yeah, there should be some kind of reward from trash mobs I guess. Since people have to kill so many of them during repeated dungeon runs. But trash mobs should probably reward something like gil, seals, or high level crafting materials. They shouldn't poop out Darklight sets or other endgame equipment.

    Anyway in endgame, at least you're getting rewarded with tomes instead of getting absolutely nothing because of bad luck with RNG. Endgame is pretty grindy right now, but SE made that choice on purpose because they accounted for rushers I guess. They're making tome gear cheaper in 2.1 as they add more endgame content and progression.
    (1)
    Last edited by Vaen; 10-10-2013 at 03:36 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

Page 3 of 3 FirstFirst 1 2 3