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  1. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by VanillaH View Post
    Game must have a balance between crafting/gathering and other ways to make money. Not everybody likes to craft/gather. Financial reward for non craters is essential to allow people to continue doing that they like not resorting to crafting/gathering. it doesn't matter what you are doing. and yes it's a bad game design when crafters forced to do fetch quests to be able to unlock all of the game's features, good MMO doesn't force people, it just presents content and freedom to do it as well as balanced rewards for doing it. Daily quests are coming perhaps they will fix the issue.
    Let me break down my problems with this. XIV is completly designed around the ability to switch your classes. Without a financial focus, crafting and gathering jobs have even less point than they do now. You can use them to make money and repair your own gear for much cheaper. It's how you make money in this game. You have other options like leves and selling the crap you get from monsters, but this is how you make money. If you don't want to make money this way, you're not going to get much.

    Try thinking of it this way: You get money from battle leves and quests, FATE battles, selling enemy drops, and selling materia you can make from soulbound items.
    But. You can get more money from gathering and crafting classes, as those are the jobs that give you more opportunity to be financially active.

    There's no actual issue beyond your inability to peruse heavy financial gain because you find it personally uninteresting. I'm sure they'll provide more opportunities in the future for battle classes, but the big bucks are in crafting so it's not totally worthless.
    (4)
    Last edited by Gramul; 09-29-2013 at 12:39 AM.