what are you on about
i chose scholar , i dont want to play a diff class to make gil......
You can be a ditch digger, but you're going to have to get a desk job if you want to make money.
You have leves, you can soulbind materia and sell it, but if you want to make real money, you're going to have to pick up a pickaxe and hammer. You can always go back to scholar at any time.
No, he chosen a DoW/DoM class and don't want to switch to other classes to make money. simple. No everybody likes to hop classes. I gonna stay SCH and will not level any other class beyond skills that i need for SCH for example, it's just way i want to play.
Then you're not going to get money.
You have the pot right there, but you don't want to cross the room, even though you can go back at any time. I don't know what to tell you because I'm not going to get it for you.
Both have already happened. Legacy characters get a whole 0 cut out and repair costs have never been lower.
Last edited by Gramul; 09-28-2013 at 06:59 PM.
SE will reduce repair costs they just waiting for legacy to lose their monies lol
and that's why economic system in this game is flawed. Game that doesn't reward people for doing what they like is doomed to fail. It's a GAME not work.
Inefficient.... lol
Not everyone *wants* to be a min/maxer like you seem to be from your comment. Maybe I have... fun... crafting and turning in leve for extra profit. Maybe I *like* earning 5k at a time in 5 or so minutes turn in time with a spread out 10 minutes of crafting time (between doing other thing). Sure a lot faster (and with less attitude) than doing "long" 20-45 minute dungeon runs with pugs.
Maybe, perhaps, just maybe... there are people who just play to have fun and take the game as it is... instead of rushing headlong from one task to the next trying to get stuff as quickly as possible. Oh no.. that's not "effecient" you can't do it that way! *insert eyeroll here* hehehe
Fun is what you make of itand if you aren't having fun, whats the point in doing it
Everyone has their own ideas of fun
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You are rewarded, just not financially. That's what the crafting and gathering classes are for. A game that rewards you everything for anything all the time quickly becomes boring. You need to struggle a little to make the rewards more enthralling.
I for one don't like having to run through fetch quests just to progress a story, but I still do it.
I find this hilarious as playing videogames is actually my job.It's a GAME not work.
The only real difference between work and play is perspective. And being paid obviously.
Last edited by Gramul; 09-28-2013 at 07:13 PM.
Gather ore, turn it into HQ ignots ... profit,
Gather mako grass, cotton. flax , turn it into HQ cloth .. profit.
Gather Wood, turn it into HQ lumber .. profit.
Stop complaining if this game doesn't just give you gil, you have to work for your money.
Last edited by Jinko; 09-28-2013 at 07:40 PM.
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