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  1. #21
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Bumpity bump bump, bump bump.
    (0)

  2. #22
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Meimei View Post
    Too much abuse potential, especially when the cooldown can be worked around by being in town when you switch. Which will *not* trigger the cooldown.

    I wonder if that same cooldown immunity could be extended to rest areas like camps, too.
    Please, tell me where the "abuse potential" is. You can't change classes in combat and you can't change classes while in a dungeon, so there would be no incidence of swapping classes mid-fight or in the middle of an instance. There's not even any chance for PvP abuse, since XIV does not have open PvP servers, and I'd be willing to bet the arenas will follow the same rules as dungeons do with regards to disallowing class changes. All the extra CD does is create a serious annoyance for those leveling multiple classes out in the open world.
    (0)

  3. #23
    Player
    Ron_Burgundy's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Relena Peacecraft
    World
    Coeurl
    Main Class
    Weaver Lv 29
    Losing all my GP to res someone feels like punishment enough. Making me wait makes helping people way more of a chore than it has to be.
    (1)

  4. #24
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    "Preventing abuse".

    Care to explain HOW could you abuse the no-cd job change?
    (0)

  5. #25
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Ryios View Post
    Because it would be abused in other ways. E.g...

    If I was a level 50 conjurer and a level 50 black mage, I could get 4 other people like me and go in a dungeon. We could all go blm and aoe like mad, then one of us change jobs and heal, then change back and dps more. I mean imagine binding coil if you could be a whm on one fight and switch to a tank on the next fight, etc etc.
    -SNIP_
    OR... make it where you cant change ur jobs in a dungeon... o wait, that already exists. No, i also think it it dumb that outside of a dungeon i cant change my class without waiting 45 seconds to cast a spell.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Steeled View Post
    ^ Title.

    Why is everything placed on cooldown when we jobchange? I played a bit in 1.0 and realize it could have been used more prominently in 1.0 to safetynet yourself in certain situations, and I *think* you could change in combat.

    However, here, you can't change in instances, in any scenario. You can't change in combat. When you do, have to wait on hp and mp to regen.

    A great example... if I'm mining and see a corpse and feel like being a nice guy, why must I stand around for 45 seconds or so, to cast raise, and then switch back to my miner and wait for cd's to reset (not to mention gathering-points).
    It's placed on cooldown to prevent abuse. Simple as that. The biggest issue is with the longer cooldown abilities, so you can't play the revolving door job game and use all your most powerful abilities in a short period of time.

    If you change jobs in a city, there is no cooldown penalty.
    (0)

  7. #27
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Are there really that many people who don't understand how this could be abused? Look, I support the OP, in that the short recast abilities should be reset. I shouldn't have to wait forever to use heavy shot for instance. But the abilities with longer recast times? Do you not understand how someone could swap jobs very quickly outside of combat to reset an ability with a longer cooldown? If they are planning on adding content outside of dungeons/instances, it's very possible to abuse recast timers in between fights.
    (0)

  8. #28
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's placed on cooldown to prevent abuse. Simple as that. The biggest issue is with the longer cooldown abilities, so you can't play the revolving door job game and use all your most powerful abilities in a short period of time.
    There is no open world content where this would be an issue and you can't change jobs while in an instance.
    (0)

  9. #29
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I don't understand all this talk about abuse. Balancing around theoretical content not in the game is a pretty poor excuse.

    If you must you can keep the system in place that locks longer cooldowns, but there is no reason we should wait 30+ seconds on abilities with no cooldown. Abilities like raise or normal combat skills.
    (0)

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