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  1. #17
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm really sad that I'm still hearing "Too much abuse" "To easy to abuse" as excuses to keep a shite system shite. Seriously, do you people live in a environmentally sound bubble cause its too dangerous to go outside? Hiding behind excuses based in fear of possible outcomes that are incredibly unlikely and improbable is something most people see a psychiatrist for. Not taking chances out of the fear of every possible negative outcome despite its overall positive potential is just not a decision choice i can back.

    I support the OP.

    There is nothing that can be "Abused" by reducing the cooldown delay drastically or removing it. You can't switch in Dungeons or in combat (including when aggroed and not actually fighting). They already have severely "Abuse resistant" walls in place, the ridiculous cooldown is not necessary... If they're adamant against removing it, could they at least remove it for raise? I mean, what possible harm could there be in allowing us to cast Raise without waiting 45 seconds when all these other abuse walls are already in place?

    I shouldn't be punished with a ~1minute combined cooldown on switching to the job, raising, and switching back to continue my activities. my cooldown for raising someone and getting back to my activities is in a lot of cases longer than a weakness timer, How is this not considered an idiotic design choice? I get an essential weakness timer for being nice to someone?
    (5)
    Last edited by BlaiseArath; 09-28-2013 at 07:37 PM.