Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29

Hybrid View

  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    To prevent any potential abuse -- not that I can think of any, but as a preemptive move nonetheless, and maybe to make you think longer than half a second before changing classes. I wouldn't mind seeing it gone.

    Quote Originally Posted by Felis View Post
    Even in 1.0 every skill started with cool down after changing the class. Only different is that ARR has a short cool down for every skill after changing class while in 1.0 it was the normal cool down for the single skills. You changed class before the fight against the end-boss? Your strong 15 minute CD skill is now on CD for 15 minutes.
    It's either 30 seconds for skills with no CD or the skill's own CD, so it didn't change much.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #2
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    I agree, it's extremely annoying and serves no purpose.
    (1)

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Bumpity bump bump, bump bump.
    (0)

  4. #4
    Player
    Ron_Burgundy's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Relena Peacecraft
    World
    Coeurl
    Main Class
    Weaver Lv 29
    Losing all my GP to res someone feels like punishment enough. Making me wait makes helping people way more of a chore than it has to be.
    (1)

  5. #5
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    "Preventing abuse".

    Care to explain HOW could you abuse the no-cd job change?
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Steeled View Post
    ^ Title.

    Why is everything placed on cooldown when we jobchange? I played a bit in 1.0 and realize it could have been used more prominently in 1.0 to safetynet yourself in certain situations, and I *think* you could change in combat.

    However, here, you can't change in instances, in any scenario. You can't change in combat. When you do, have to wait on hp and mp to regen.

    A great example... if I'm mining and see a corpse and feel like being a nice guy, why must I stand around for 45 seconds or so, to cast raise, and then switch back to my miner and wait for cd's to reset (not to mention gathering-points).
    It's placed on cooldown to prevent abuse. Simple as that. The biggest issue is with the longer cooldown abilities, so you can't play the revolving door job game and use all your most powerful abilities in a short period of time.

    If you change jobs in a city, there is no cooldown penalty.
    (0)

  7. #7
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's placed on cooldown to prevent abuse. Simple as that. The biggest issue is with the longer cooldown abilities, so you can't play the revolving door job game and use all your most powerful abilities in a short period of time.
    There is no open world content where this would be an issue and you can't change jobs while in an instance.
    (0)

  8. #8
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Are there really that many people who don't understand how this could be abused? Look, I support the OP, in that the short recast abilities should be reset. I shouldn't have to wait forever to use heavy shot for instance. But the abilities with longer recast times? Do you not understand how someone could swap jobs very quickly outside of combat to reset an ability with a longer cooldown? If they are planning on adding content outside of dungeons/instances, it's very possible to abuse recast timers in between fights.
    (0)

  9. #9
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I don't understand all this talk about abuse. Balancing around theoretical content not in the game is a pretty poor excuse.

    If you must you can keep the system in place that locks longer cooldowns, but there is no reason we should wait 30+ seconds on abilities with no cooldown. Abilities like raise or normal combat skills.
    (0)

Page 3 of 3 FirstFirst 1 2 3