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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by JPPILIP View Post
    And leave that part just let us switch jobs on the fly also keep it when you switch to gathering jobs you start with 0 go so as that is not abused either
    For this, they could just get it to where your gp amount is remembered when you switch.

    I also brought all this up in beta, mainly because when you are out gathering and a fate pops up you wanna participate in, you are forced to wait for that sensless cooldown to start getting any real contribution. And when you switch back to gatherer you are equally senselessly back to 0 gp instead of it just remembering how much yoy had at the time of switching.
    (0)

  2. #12
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nipa View Post
    Out of combat rez abilities, after you have unlocked them, should be available whatever your active class is.

    Matter of convenience.
    Just equip it through your cross class traits. Easy enough.
    (0)

  3. #13
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I guess the tiny abuse you could see from this system is if the cooldowns are not tracked so you could swap back and forth to your job to instantly reset your 1+ min recast abilities to use it every fight.

    In my opinion though, most of those 1+ min abilities aren't that awesome that they need a 1+ min delay.
    (0)

  4. #14
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rhas View Post
    Just equip it through your cross class traits. Easy enough.
    Gatherers and Crafters can't equip DoM/DoW abilities.

    Many jobs can't equip a raise.

    Some of the jobs that can might not want to for better use in combat-worthy abilities.

    Quote Originally Posted by Balaur View Post
    If you are in Ul'dah, Gridania, or Limsa Lominsa, when you switch jobs none of your skills are on cooldown.
    Yes, I know about this, and when you join a Duty, it resets most (all?) of your cooldowns to 0. However, this has nothing to do with the inconvenience that I can't just switch, wait on mp/hp regen, and get to what I want to do.

    Not being able to change in combat, nor in dungeons, forces you to fight or flee depending on your need. This helps close a loophole whereby a player can attempt to farm mobs by burning down at higher level, then switching to a lower-level class and applying that kill without earning it as that class. Not trolling in dungeons by switching classes also helps, but this has been true for many other MMOs that had "jobs" and "specs." In FFXI, you had to return to your city to change Jobs, while in WoW you could only change specs outside of combat, but it permitted some flexibility in play. FFXIV is more canalized to its need to force party cohesion and forethought. That is, you have to commit to a Job when in a Duty. You are still permitted to switch gear as long as you can wear it as that class/level.
    Oh god. As an avid FFXI player of 8 years, Aegis and Ochain, just because it was worse in XI doesn't make the current state excusable.

    I'm not asking to change jobs in a dungeon or in combat or anything like that. Nothing of the sort. I'm asking for if I'm running along and want to switch jobs, why can't I? It's just me solo, or screwing around between fates. If I'm bored between fates and want to mine some nodes, why must I wait a minute?

    As for "being the nice guy," if you talked to "that corpse" first, then it's likely he'll wait. You're not in a rush, are you?
    Maybe I am? So what. Maybe I still know how much it sucks to lay their dead when 40 people went on to the next fate, and even though I wish I could instantly cast raise, I'll still wait it out.
    Quote Originally Posted by Ryios View Post
    Because it would be abused in other ways. E.g...

    If I was a level 50 conjurer and a level 50 black mage, I could get 4 other people like me and go in a dungeon. We could all go blm and aoe like mad, then one of us change jobs and heal, then change back and dps more. I mean imagine binding coil if you could be a whm on one fight and switch to a tank on the next fight, etc etc.
    Can't change in combat, not asking to be able to. Can't change at all, at any time, in duties.

    Even in open world, I could tank a fate solo, dps it solo, and heal it solo all at the same time.
    Can't change in combat, not asking to be able to.
    If there actually is some abuse, I can't imagine what it is, other than being able to say, clear an area, and then mine, and then clear, and then mine, and then clear... If a person wants to do that, is that so broken?
    (1)
    Last edited by Steeled; 09-28-2013 at 07:23 PM.

  5. #15
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm really sad that I'm still hearing "Too much abuse" "To easy to abuse" as excuses to keep a shite system shite. Seriously, do you people live in a environmentally sound bubble cause its too dangerous to go outside? Hiding behind excuses based in fear of possible outcomes that are incredibly unlikely and improbable is something most people see a psychiatrist for. Not taking chances out of the fear of every possible negative outcome despite its overall positive potential is just not a decision choice i can back.

    I support the OP.

    There is nothing that can be "Abused" by reducing the cooldown delay drastically or removing it. You can't switch in Dungeons or in combat (including when aggroed and not actually fighting). They already have severely "Abuse resistant" walls in place, the ridiculous cooldown is not necessary... If they're adamant against removing it, could they at least remove it for raise? I mean, what possible harm could there be in allowing us to cast Raise without waiting 45 seconds when all these other abuse walls are already in place?

    I shouldn't be punished with a ~1minute combined cooldown on switching to the job, raising, and switching back to continue my activities. my cooldown for raising someone and getting back to my activities is in a lot of cases longer than a weakness timer, How is this not considered an idiotic design choice? I get an essential weakness timer for being nice to someone?
    (5)
    Last edited by BlaiseArath; 09-28-2013 at 07:37 PM.

  6. #16
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    For classes it should be more like it wa sin 1.0, where you are limitd to 10 skills, but you could pick up anything from any other class. I don't understand why I can't raise or use protect as a miner or botanist... If I know them.
    (0)

  7. #17
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dannythm View Post
    For classes it should be more like it wa sin 1.0, where you are limitd to 10 skills, but you could pick up anything from any other class. I don't understand why I can't raise or use protect as a miner or botanist... If I know them.
    You couldn't use them in 1.0 on miner or botonist that I remember.
    (0)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Steeled View Post
    ^ Title.

    Why is everything placed on cooldown when we jobchange? I played a bit in 1.0 and realize it could have been used more prominently in 1.0 to safetynet yourself in certain situations, and I *think* you could change in combat.

    However, here, you can't change in instances, in any scenario. You can't change in combat. When you do, have to wait on hp and mp to regen.

    A great example... if I'm mining and see a corpse and feel like being a nice guy, why must I stand around for 45 seconds or so, to cast raise, and then switch back to my miner and wait for cd's to reset (not to mention gathering-points).
    In 1.0 it was not possible to change class/job in combat.
    gear? yes
    weapon from the same weapon categorie? yes
    weapon from another weapon categorie to change the class? no

    Even in 1.0 every skill started with cool down after changing the class. Only different is that ARR has a short cool down for every skill after changing class while in 1.0 it was the normal cool down for the single skills. You changed class before the fight against the end-boss? Your strong 15 minute CD skill is now on CD for 15 minutes.

    Your botanist would have the same problem in 1.0 (DoM and DoW skills was not equipable with DoL classes). Only different would be that the botanist would needed to wait a bit longer before the raise was ready
    (0)
    Last edited by Felis; 09-28-2013 at 08:19 PM.

  9. #19
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    I agree, it's extremely annoying and serves no purpose.
    (1)

  10. #20
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    To prevent any potential abuse -- not that I can think of any, but as a preemptive move nonetheless, and maybe to make you think longer than half a second before changing classes. I wouldn't mind seeing it gone.

    Quote Originally Posted by Felis View Post
    Even in 1.0 every skill started with cool down after changing the class. Only different is that ARR has a short cool down for every skill after changing class while in 1.0 it was the normal cool down for the single skills. You changed class before the fight against the end-boss? Your strong 15 minute CD skill is now on CD for 15 minutes.
    It's either 30 seconds for skills with no CD or the skill's own CD, so it didn't change much.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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