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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Job change cooldown, why is there?

    ^ Title.

    Why is everything placed on cooldown when we jobchange? I played a bit in 1.0 and realize it could have been used more prominently in 1.0 to safetynet yourself in certain situations, and I *think* you could change in combat.

    However, here, you can't change in instances, in any scenario. You can't change in combat. When you do, have to wait on hp and mp to regen.

    A great example... if I'm mining and see a corpse and feel like being a nice guy, why must I stand around for 45 seconds or so, to cast raise, and then switch back to my miner and wait for cd's to reset (not to mention gathering-points).
    (27)

  2. #2
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    I agree with this. I've been in the same situation as you waiting to raise a person.
    (6)
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  3. #3
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    I here agree if I'm mining and a fate pops near me I usually switch so I can do it but I have to wait for my skills to reset and the reset is longer that the gcd
    (3)

  4. #4
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Because it would be abused in other ways. E.g...

    If I was a level 50 conjurer and a level 50 black mage, I could get 4 other people like me and go in a dungeon. We could all go blm and aoe like mad, then one of us change jobs and heal, then change back and dps more. I mean imagine binding coil if you could be a whm on one fight and switch to a tank on the next fight, etc etc.

    Even in open world, I could tank a fate solo, dps it solo, and heal it solo all at the same time.

    Be thankful it's not FFXI. In Ffxi you had to go to your mog house and tell your moogle to change your job, you couldn't do it in the field at all.

    All this is, is the same concept, but with open world freedom using a cooldown to prevent the leverage.

    So imo,

    Battle Class -> Battle Class = Cooldown
    Battle Class -> Hol = No Cooldown
    Hol -> Battle Class = No Cooldown
    (3)

  5. #5
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by Ryios View Post
    Because it would be abused in other ways. E.g...

    If I was a level 50 conjurer and a level 50 black mage, I could get 4 other people like me and go in a dungeon. We could all go blm and aoe like mad, then one of us change jobs and heal, then change back and dps more. I mean imagine binding coil if you could be a whm on one fight and switch to a tank on the next fight, etc etc.
    -SNIP_
    OR... make it where you cant change ur jobs in a dungeon... o wait, that already exists. No, i also think it it dumb that outside of a dungeon i cant change my class without waiting 45 seconds to cast a spell.
    (0)

  6. #6
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ryios View Post
    Because it would be abused in other ways. E.g...

    If I was a level 50 conjurer and a level 50 black mage, I could get 4 other people like me and go in a dungeon. We could all go blm and aoe like mad, then one of us change jobs and heal, then change back and dps more. I mean imagine binding coil if you could be a whm on one fight and switch to a tank on the next fight, etc etc.

    Even in open world, I could tank a fate solo, dps it solo, and heal it solo all at the same time.

    Be thankful it's not FFXI. In Ffxi you had to go to your mog house and tell your moogle to change your job, you couldn't do it in the field at all.

    All this is, is the same concept, but with open world freedom using a cooldown to prevent the leverage.

    So imo,

    Battle Class -> Battle Class = Cooldown
    Battle Class -> Hol = No Cooldown
    Hol -> Battle Class = No Cooldown
    I don't think you can change jobs in a dungeon or during combat.
    (17)
    Last edited by AmalahRose; 09-28-2013 at 05:35 PM.
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  7. #7
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AmalahRose View Post
    I don't think you can change jobs in a dungeon or during combat.
    And leave that part just let us switch jobs on the fly also keep it when you switch to gathering jobs you start with 0 go so as that is not abused either
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by JPPILIP View Post
    And leave that part just let us switch jobs on the fly also keep it when you switch to gathering jobs you start with 0 go so as that is not abused either
    For this, they could just get it to where your gp amount is remembered when you switch.

    I also brought all this up in beta, mainly because when you are out gathering and a fate pops up you wanna participate in, you are forced to wait for that sensless cooldown to start getting any real contribution. And when you switch back to gatherer you are equally senselessly back to 0 gp instead of it just remembering how much yoy had at the time of switching.
    (0)

  9. #9
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Too much abuse potential, especially when the cooldown can be worked around by being in town when you switch. Which will *not* trigger the cooldown.

    I wonder if that same cooldown immunity could be extended to rest areas like camps, too.
    (0)

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Meimei View Post
    Too much abuse potential, especially when the cooldown can be worked around by being in town when you switch. Which will *not* trigger the cooldown.

    I wonder if that same cooldown immunity could be extended to rest areas like camps, too.
    Please, tell me where the "abuse potential" is. You can't change classes in combat and you can't change classes while in a dungeon, so there would be no incidence of swapping classes mid-fight or in the middle of an instance. There's not even any chance for PvP abuse, since XIV does not have open PvP servers, and I'd be willing to bet the arenas will follow the same rules as dungeons do with regards to disallowing class changes. All the extra CD does is create a serious annoyance for those leveling multiple classes out in the open world.
    (0)

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