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  1. #1
    Player
    winxbloom61's Avatar
    Join Date
    Aug 2013
    Location
    Iowa Ceder rapids
    Posts
    156
    Character
    Oceanis Thedemonslave
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    just kinda thinking

    So iv been thinking the past few days and iv realized something ya the game is awesome right now but unless some actual options are added to create uniqueness game is just going to get completely boring within a month or two.

    and by options i mean choices your character makes that cant be changed.. or go back and get others for one example i was thinking what if each class when they choice the job like smn etc was giving some kind of object for example dragoon would be given a dragon egg that hatched into a dragon based on the characters choice up to the max level from when getting it and cant be changed or reversed and some quest to be added that makes the character choice between tough decisions just a thought though kinda gets annoying when in the end everyone is the same because everyone can get everything there no actual choices to create a unique character.
    (0)

  2. #2
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    The problem is that someone would figure the most optimal one, and every one would do those choices. nothing would change.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by rabbitzero View Post
    The problem is that someone would figure the most optimal one, and every one would do those choices. nothing would change.
    Which is the problem you have with multiple ways to do the same thing. One will be best. Then you have one real option.

    But what about multiple ways to many different things, and each of decent value? Different options can come in the form of 'more to endgame than just dungeon-grinding' as well. Or at the very least, more than one, distinct, dungeon per niche.
    (0)