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  1. #21
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Joeking View Post
    Perhaps its wasn't rushed SE just expected its community to be stupid and naive, all is as intended.
    Nah, it was rushed lol. There's a lot of "fresh from the dev room" errors that were present which they admitted they spent a lot more time debugging the game itself than developing for it. Like I said, remember the time frame iit was released and the lack of major titles for SE at the time, they pushed it out to try to push their revenue etc.

    It backfired.
    (0)

  2. #22
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jennestia View Post
    Nah, it was rushed lol. There's a lot of "fresh from the dev room" errors that were present which they admitted they spent a lot more time debugging the game itself than developing for it. Like I said, remember the time frame iit was released and the lack of major titles for SE at the time, they pushed it out to try to push their revenue etc.

    It backfired.
    Perhaps.. hmm... Lets just tell the story our individual ways, my theory is more exciting!
    (0)

  3. #23
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by gifthorse View Post
    I can agree with rush job, but FFXIV built off of classic MMOs like Ultima Online and Lineage as a base, and kept some similarities to FFXI like quest structure, world structure (3 starting cities and a fourth friendly city), similar battle dynamics ("holy trinity"), and races.

    One day I hope to read one of your posts that doesnt end with "FFXIV strayed too far away from FFXI and that was their problem."

    If anything, their problem was not straying away more.
    Amen brother gifthorse.
    (0)

  4. #24
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Elkwood View Post
    Do you have experience programming in Crystal Tools? Please with your vast experience, also including professional references in using this system to program; explain what features the program does not allow for. Is the Client badly optimized and can that be fixed yes, but please you never used the engine before so don't spread rumors as to what it can and cannot do.
    huh? What does "Programming in Crystal Tools" mean? You dont program in it, its an engine, it will use a typical embeded scripting language (i doubt its own right now).

    You can also find the list of features online which have been published by SE.

    Why dont you check the lists and look at what it lacks
    http://en.wikipedia.org/wiki/Crystal_Tools
    http://en.wikipedia.org/wiki/CryEngine_3
    http://www.unrealengine.com/features

    Crystal Tools has only been stable for little of 2years, much-much less than developers who focus on the engine, SE focus on trying to do to much.
    (0)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    130
    More complaints of the obvious things being fixed and some exaggeration. This isn't thread constructive at all.
    (1)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  6. #26
    Quote Originally Posted by viion View Post
    You also ignore the fact the features posted on CT are the FOCUS elements, at least read what you're trying to pass off as proof:

    The engine was developed with the aims of being able to create advanced facial animations and to have a single 3D format throughout the company.
    It's a graphically focused engine, it doesn't "lack" features as it's a supplemental engine. The only thing is XIV was DESIGNED with a lack of optimized and basic features because they wanted to make it different from XI as well as having a server side UI heavily limits what you can do.
    (0)

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