


I think you missed my point. I was talking about the engine, lacking many features. Not XIV or any other game on CT.XIII and Versus XIII seems otherwise. XIV lacks features because it was rushed out and they wanted to make the game as different from XI as possible which included throwing out even the basics, you can't begin building a game before even the engine is near complete, XIV's development picked up around 2007, XIII was moved to the white engine/crystal tools around 2008 and finally finished in 2009, if you seen Versus XIII footage, it shows that it has features previous CT games didn't and it's been in development same time as well.
XIV as said, is an unoptimized rush job, design wise they decided to go against XI instead of build off of XI which was the main problem. It didn't have to be a clone, but every MMO out today builds off of some kind of base.


Do you have experience programming in Crystal Tools? Please with your vast experience, also including professional references in using this system to program; explain what features the program does not allow for. Is the Client badly optimized and can that be fixed yes, but please you never used the engine before so don't spread rumors as to what it can and cannot do.



huh? What does "Programming in Crystal Tools" mean? You dont program in it, its an engine, it will use a typical embeded scripting language (i doubt its own right now).Do you have experience programming in Crystal Tools? Please with your vast experience, also including professional references in using this system to program; explain what features the program does not allow for. Is the Client badly optimized and can that be fixed yes, but please you never used the engine before so don't spread rumors as to what it can and cannot do.
You can also find the list of features online which have been published by SE.
Why dont you check the lists and look at what it lacks
http://en.wikipedia.org/wiki/Crystal_Tools
http://en.wikipedia.org/wiki/CryEngine_3
http://www.unrealengine.com/features
Crystal Tools has only been stable for little of 2years, much-much less than developers who focus on the engine, SE focus on trying to do to much.
You also ignore the fact the features posted on CT are the FOCUS elements, at least read what you're trying to pass off as proof:Why dont you check the lists and look at what it lacks
http://en.wikipedia.org/wiki/Crystal_Tools
http://en.wikipedia.org/wiki/CryEngine_3
http://www.unrealengine.com/features
It's a graphically focused engine, it doesn't "lack" features as it's a supplemental engine. The only thing is XIV was DESIGNED with a lack of optimized and basic features because they wanted to make it different from XI as well as having a server side UI heavily limits what you can do.The engine was developed with the aims of being able to create advanced facial animations and to have a single 3D format throughout the company.
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