ページ1/3 1 2 3 最後最後
全26件中1~10件目

スレッド: developers frogot.

  1. #1
    Player
    indira's Avatar
    登録日
    2011/03/20
    投稿
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    格闘士 Lv 75

    developers frogot.

    it showing game developers forgot how to make game in this my technology has bigger stats than yours era of gaming.
    everything is a clone of something else. now when you play a game everything is the same down to the buttons & interface.

    i think its all the proprietary tools that are out there is making them lazy since it cuts down on work and they forget the fundamentals of there trade since they dont have to think hard anymore just cut and paste. even with all the tools they get bigger time frames and only have to do half the work with that they frogot how to design a game and turn ideas into gameplay.
    (2)

  2. #2
    Player
    Colino's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    調理師 Lv 90
    what am I reading?
    (10)

  3. #3
    Player
    Mug's Avatar
    登録日
    2011/03/10
    投稿
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    幻術士 Lv 60
    The developers said they were sorry and sent me this card -> Clicky!
    (20)

  4. #4
    Player
    Neptune's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    呪術士 Lv 80
    i agree. if anything, ffxiv's launch shows that players want gameplay over graphics.
    (3)

  5. 2011/05/09 07:36
    理由
    Content was deleted by Moderator due to violation of Forum Guidelines.

  6. #5
    Player
    Jennestia's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    弓術士 Lv 50
    As a developer I'd like to know where your information is coming from lol. There is nothing cutting down our development time beyond needing to do basic infrastructure that engines take care of these days, e.g we no longer need to program a custom camera view point as they now come prebuilt in various setups.

    XIV is a badly optimized rush job, that's it.
    (9)

  7. #6
    Player
    Chrees's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    賢者 Lv 100
    Quote 引用元:Mug 投稿を閲覧
    The developers said they were sorry and sent me this card -> Clicky!
    I spent like a good minute laughing at this. Thank you for that.
    (3)

  8. #7
    Player
    viion's Avatar
    登録日
    2011/03/08
    Location
    Uldah
    投稿
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    斧術士 Lv 90
    Quote 引用元:Jennestia 投稿を閲覧
    As a developer I'd like to know where your information is coming from lol. There is nothing cutting down our development time beyond needing to do basic infrastructure that engines take care of these days, e.g we no longer need to program a custom camera view point as they now come prebuilt in various setups.

    XIV is a badly optimized rush job, that's it.
    But the engine was still being built while XIV was, and is still as of now lacks many features.
    (0)

  9. #8
    Player
    Jennestia's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    弓術士 Lv 50
    Quote 引用元:viion 投稿を閲覧
    But the engine was still being built while XIV was, and is still as of now lacks many features.
    XIII and Versus XIII seems otherwise. XIV lacks features because it was rushed out and they wanted to make the game as different from XI as possible which included throwing out even the basics, you can't begin building a game before even the engine is near complete, XIV's development picked up around 2007, XIII was moved to the white engine/crystal tools around 2008 and finally finished in 2009, if you seen Versus XIII footage, it shows that it has features previous CT games didn't and it's been in development same time as well.

    XIV as said, is an unoptimized rush job, design wise they decided to go against XI instead of build off of XI which was the main problem. It didn't have to be a clone, but every MMO out today builds off of some kind of base.
    (2)

  10. #9
    Player
    viion's Avatar
    登録日
    2011/03/08
    Location
    Uldah
    投稿
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    斧術士 Lv 90
    Quote 引用元:Jennestia 投稿を閲覧
    XIII and Versus XIII seems otherwise. XIV lacks features because it was rushed out and they wanted to make the game as different from XI as possible which included throwing out even the basics, you can't begin building a game before even the engine is near complete, XIV's development picked up around 2007, XIII was moved to the white engine/crystal tools around 2008 and finally finished in 2009, if you seen Versus XIII footage, it shows that it has features previous CT games didn't and it's been in development same time as well.

    XIV as said, is an unoptimized rush job, design wise they decided to go against XI instead of build off of XI which was the main problem. It didn't have to be a clone, but every MMO out today builds off of some kind of base.
    I think you missed my point. I was talking about the engine, lacking many features. Not XIV or any other game on CT.
    (0)

  11. #10
    Player
    登録日
    2011/03/08
    投稿
    1,387
    Quote 引用元:Jennestia 投稿を閲覧
    XIV as said, is an unoptimized rush job, design wise they decided to go against XI instead of build off of XI which was the main problem. It didn't have to be a clone, but every MMO out today builds off of some kind of base.
    I can agree with rush job, but FFXIV built off of classic MMOs like Ultima Online and Lineage as a base, and kept some similarities to FFXI like quest structure, world structure (3 starting cities and a fourth friendly city), similar battle dynamics ("holy trinity"), and races.

    One day I hope to read one of your posts that doesnt end with "FFXIV strayed too far away from FFXI and that was their problem."

    If anything, their problem was not straying away more.
    (1)

ページ1/3 1 2 3 最後最後