Quote Originally Posted by Okipuit View Post
Greetings!

I'd like to give you all an update on the status of the marking feature we have been working to revamp.
  • Enemy and Ally signs will be combined into one category
  • Only party leaders will be able to mark targets
  • It will be possible to use these freely -- no more Guildleve or other content restrictions!
It's definitely better if every party member is capable of setting icons. As one example, Cutter's Cry had you split up. Future situations like that may have a need for it.

Now if by "targets" we mean allies as well, I've been in a situation where I would use an ally sign in response to a certain attack being prepped if I couldn't stop it from landing to indicate to healers that they better prepare to knock an attached ailment off or it's pretty much game over. Optimally, the cast to remove the ailment would begin before the attack and the debuff would be ripped off right after landing. Players most assuredly need to be able to mark themselves.

Party leaders shouldn't be expected to micromanage everything.

Quote Originally Posted by Yrusama View Post
Maybe they could give the leader extra icons? This way any other party members can still mark mobs if the leader dies, but if the leader needs to direct people he/she can put up an icon exclusively available to leaders to prevent party members from muddling things too much.
You're on the right track. Perhaps icons set by the leader could have a differently colored outline for the sake of conflicts.