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  1. #21
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    please consider the same for open world music
    (2)

  2. #22
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    Will the original opening theme be on the OST?
    (0)

  3. #23
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kerwin View Post
    Exactly. I dont know what they were thinking. Even the field BGM is lackluster. 30 second tracks followed by silence or or repeating battle music. The only thing that has full loops is town music and coil.

    Soken get your head outta them damn stockings and make us some good tunes!
    Coil's music > any other dungeon theme in the game because of this. Not only does it loop, the fact that it works PSO style and the music in combat is a ramped up version of the same song makes it light-years beyond the "music clip for 30 seconds and then silence with a generic battle theme" played everywhere else. There's no contest.

    Please make every dungeon's music like this.
    (0)

  4. #24
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Honestly I like play once then done so you don't have to hear the same thing over and over.
    (0)

  5. #25
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AlphaDragoon View Post
    Coil's music > any other dungeon theme in the game because of this. Not only does it loop,
    Hold it right there.
    You sure it loops?
    Because as far as I know the Coil theme song is actually 15 minutes long.
    Are you sure you are hanging around long enough for all 15 minutes of theme to go by?
    (0)

  6. #26
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zumi View Post
    Honestly I like play once then done so you don't have to hear the same thing over and over.
    You must hate the battle themes, then :P
    (0)

  7. #27
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Khalus View Post
    Broken record response and just like everything else, its probably too stressful for the PS3 to handle looped music, thus the PC ver isn't allowed to have it either....le sigh
    I... I...

    I just...

    lol
    (0)

  8. #28
    Player
    Whoopie_Pie's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    90
    Character
    Whoopie Pie
    World
    Ragnarok
    Main Class
    Lancer Lv 56
    Quote Originally Posted by Geiger View Post
    Anyone from 1.0 remember Toto-raks bgm? So catchy, and I love the way the battle and regular versions compliment each other. It was genius, we need this kind of thing more
    Quote Originally Posted by NyameRei View Post
    Hey Square what about that cool thing you did in version 1 with Toto-Rak !! where the dungeon BGM changed to a battle variation of the same theme when you where fighting and then back to the original BGM, that was really cool, i was very impressed with that...
    {Yes, please.} Would love to see this return.
    (2)
    Last edited by Whoopie_Pie; 11-18-2013 at 12:44 AM.

  9. #29
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I've been hoping for this since AAR Beta

    That being said, I really wish we could choose our chocobo theme. The rental chocobo theme is SO much better than the personal chocobo theme.

    And yes, Soken makes amazing music, but it would be better to hear more of it. Halatali is a good example.

    I'd also just like to take the time to say how great the FATE battle themes are.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #30
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    I've also been thinking about this OP!

    Except, to be clear, I'd like for it to blend with each other just like it did in 1.0...which you can experience (or reminisce) here:

    http://www.youtube.com/watch?v=RETh2jSXEQs

    Notice how the battle and idle music are the same, just two different versions that swap as you enter / exit battles. THIS. Is what I miss the most out of Dungeons. Probably the only thing I miss from 1.0 dungeons really.

    And, if you just joined XIV when ARR was released, you'll notice that the opening music of the current Toto Rak is a nice nod to the original theme. A lot of music across Eorzea has the essence of the original music for those areas. It's just fantastic.



    Oh and just throwing this in here too, it's a nice little comparison video of the opening scene of Toto Rak from 1.0 and 2.0.
    http://www.youtube.com/watch?v=xusYWeYOe_4
    (0)
    Last edited by Rex; 11-20-2013 at 09:05 AM.

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