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  1. #11
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We plan on making how the background music for dungeons plays change depending on which dungeon you are doing.
    For example, we will be making the background music loop in the “instanced dungeon: hard mode” that is planned for patch 2.1.
    WOW, this is why I love you guys, you care so much about us, UNLIKE SWTOR THAT DOESN'T LOOP THE MUSIC AT ALL.
    (1)
    When you see someones glamour with non matching boots

  2. #12
    Player
    Eltaire's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Venoix Fortemps
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Alhanelem View Post
    Haukke manor needs continuous haunted house music. badly.
    I totally agree.

    So far, this is my favourite dungeon theme out of all of them. An extended version that played the entire way through Haukke Manor would be awesome!
    (1)

  3. #13
    Player
    Geiger's Avatar
    Join Date
    Feb 2012
    Posts
    12
    Character
    Cerebold Law
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Can't wait to hear the changes
    Anyone from 1.0 remember Toto-raks bgm? So catchy, and I love the way the battle and regular versions compliment each other. It was genius, we need this kind of thing more
    (3)

  4. #14
    Player
    NyameRei's Avatar
    Join Date
    Jan 2012
    Posts
    5
    Character
    Toto Rak
    World
    Odin
    Main Class
    Archer Lv 50
    Hey Square what about that cool thing you did in version 1 with Toto-Rak !! where the dungeon BGM changed to a battle variation of the same theme when you where fighting and then back to the original BGM, that was really cool, i was very impressed with that...

    For those that don't know here's the video, listen how the theme changes when going in and out of battle - http://www.youtube.com/watch?v=QvvDlq0UcPo
    (6)

  5. #15
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Khalus View Post
    Broken record response and just like everything else, its probably too stressful for the PS3 to handle looped music, thus the PC ver isn't allowed to have it either....le sigh
    When you don't have a good enough reason to explain something, just blame it on the PS3 version.
    (5)

  6. #16
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    What about adding support for custom playlists on the PS3 version, effectively replacing the game's music with the player's preference? This should be easy enough too add.
    (1)

  7. #17
    Player
    COSMIC_RENEGADE's Avatar
    Join Date
    Aug 2013
    Location
    Lomsa Lomnisa
    Posts
    45
    Character
    Cosmic Renegade
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Laraul View Post
    What about adding support for custom playlists on the PS3 version, effectively replacing the game's music with the player's preference? This should be easy enough too add.
    PS4 solves that problem.
    (0)
    ABM

  8. #18
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Martin_Arcainess View Post
    Next min you think the PS3 can't play Blue Ray Disc, looping music is not that hard to do.
    She was being sarcastic much like anyone else that thinks it's because of the PS3 that XIV can't do what even a 2000-2002 PS2 MMORPG called FFXI could do. Remember zoning into Gustaberg or Sky/Sea dungeons and how the music looped? Yeah, that didn't happened. >.>
    (2)

  9. #19
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by hamsteak View Post
    this was brought up many times during beta but yoshi kept saying it was intended and he didn't want the music to be monotonous... which is funny considering we hear the same battle music over and over and over
    Exactly. I dont know what they were thinking. Even the field BGM is lackluster. 30 second tracks followed by silence or or repeating battle music. The only thing that has full loops is town music and coil.

    Soken get your head outta them damn stockings and make us some good tunes!
    (3)

  10. #20
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tupsi View Post
    She was being sarcastic much like anyone else that thinks it's because of the PS3 that XIV can't do what even a 2000-2002 PS2 MMORPG called FFXI could do. Remember zoning into Gustaberg or Sky/Sea dungeons and how the music looped? Yeah, that didn't happened. >.>
    Trouble with posting on any forum, can't tell if be sarcastic or not.
    (1)

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