Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 81

Hybrid View

  1. #1
    Player
    Shiji's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    39
    Character
    Shi Ji
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bonniebru5 View Post
    As Sodamachine said, its very situational, it is a super effective spell if you have a coordinated grp. if you use TS, Ventrilo mumble etc this can be utilized even more. fights like TitanHM, Chimera(if you do the back leg stack tactic). any fight where stacking is required this spell will be boss. i crit heal for up to 1800 with Cure III, imagine 8 people getting 1800 heals. for 500 mana.... doesnt get much more mana efficient than that
    The situations you describe are easier content. I'm more looking for situations in coil as that is where I am progressing currently. Let's look at the turns:

    Turn 1: Can't really use at all unless it's procced and you're preparing for a huge hit.
    Turn 2: Depends on group comp, but if your going balanced 2phy 2magi not really gonna help but, it could help on ADS if people are gettting hit(which usually results in 1-hit)
    Turn 3: lol.
    Turn 4: This is actually where I could see it being useful after getting off 1 medica II.
    Turn 5: not revealing any info but I can see it used here too.

    Quote Originally Posted by Nahara View Post
    The cost is ridiculous, agreed, but it's offset if you have a Bard in your party nice enough to give you Mage's Ballad for a few seconds. Or pop Shroud of Saints at the same time.
    Having to pop shroud everytime I want to use two or three Cure III is pretty ridiculous. It has it's uses no doubt but, maybe I wasn't making myself clear enough about CureIII. I feel CureIII isn't exactly horrible because of it's mechanics but rather it's traits. I'm really upset not with the WHM (because it's awesome!) but, with the Cure > Cure II > Cure III combo proc system. Our mana management is soley dependent on a few things: Shroud of Saints, Cure II procs, Mage Ballad, Potions.. and that's about it(besides obviously not overcuring and using Divine Seal efficently).


    I have no idea where most people on the forums or the healer section are on Turn's but my guess is probably on Turn 2 or 4 as only around 11-16(might be more now after reset) are at Turn 5 on my server (Behemeoth-Nonlegacy).
    (0)
    Last edited by Shiji; 10-02-2013 at 05:53 AM. Reason: limit
    :^)

  2. #2
    Player
    tab9's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Scarlet Ryder
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    It's a shame about Cure III, it could really do with an increase to, say, 6-8 yalms. I keep trying to find times that its useful, like thinking "oh look the DRG is hurt and on top of the tank, let's see if we can get some use out of this skill", and then watching it miss the DRG even though he's right next to the tank
    (8)

  3. #3
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    I agree as far as range, really wish they would increase it, the bubble is so tiny, when I first got it I tried using it multiple times to heal tank/melee, would never hit them all so I pretty much never use it, end up having to just run in and medica, defeating purpose of Cure III being on target and not centered on you.
    (0)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It's garbage, due to range.
    (0)

  5. #5
    Player
    Popiko's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Popiko Lon'fae
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ApolloGenX View Post
    It's garbage, due to range.
    It's not the range that's the issue. The main problem with Cure III is the radius around the target you heal being too small versus the amount of mana it consumes (about twice that of Cure II) while still having a lower heal potency (550 vs 650 if i remember correctly). I would be fine with the heal potency and mana costs, if it healed within around a 6-yalm range or something large enough to heal the melee fighters.
    (1)

  6. #6
    Player
    AsheLockhart's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Ashe Lockhart
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    It's great to use Cure III at one time... When it procs, and when you can use your divine seal with it. It's a wonderful "Oh shit button" as i like to call it.
    (0)

  7. #7
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    It's Situational , which is not bad but in this game we have a very small spell list .Whereas situational heals in wow was good because you had a heal for every situation as priest. The devs said our spell list is shortened because they don't like situational spells.
    It can be removed and replaced with something else.

    If they want to keep Cure 3 they can
    Cause cure 3 to heal 1 target for 500 potency and make a 10 yard splash heal of half the amount healed. Make its mana cost 375.
    or
    Give current cure 3 a long cooldown but make it instant cast.

    It has few uses , use with overcure and swiftcast for strongest reliable single target burst heal
    Coil 4 end phase enrage, stack on top each other use it to heal the aoe dmg ticks much easier then medica which heals around half the potency of cure 3.
    (3)
    Last edited by sharazisspecial; 09-29-2013 at 11:29 AM.

  8. #8
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    It needs a range increase big time. The mana cost is fair because it heals for a substantial amount. But the range.... makes this spell absolutely useless.
    (1)

  9. #9
    Player
    Kraftstyle's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Afdotia Kraftstyle
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I would like to have this situation: if you cast regular C2 - you get a chance to have a crit on your C3 (like it`s now). But if u cast Free C2 - u get a chance to cast Free C3 with crit. Makes way more sence and makes the spell a bit more useful.
    (1)

  10. #10
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    The only situation I can see it useful is somehow in Crystal Tower where everyone is stacked and you somehow need to heal for greater-than-medica1 immediately (then pop a shroud I guess).

    But right now, it's useless.
    (1)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread