- Crafting generally needs an overhaul. Especially the crafting leves. A rank 15 crafting leve that you need to return to a R40 area? Really? Try running there yourself, you'll get killed a hundred times before you ever manage to get there, if you manage to get there. Not all R15 crafters have lvl 40 fighting jobs they can manage to get there with.

- The option to abandon completed crafting leves, mostly because of the reason above.

- Oh look I can make this shiny armor, but I can't repair it after I've made it, why?
1.16 adjusted the ranks and destinations of local leves and added the ability to drop local leves by replacing them with new ones, similar to the way failed or unattempted battle leves can be replaced by new ones after reset.

You can also always repair an item that you can craft, as of one of the early patches. The requirements for attempting repair are that you must be no more than 10 ranks below the lower of the item's optimal rank and the recipe's rank.

On the other hand, you cover some features everyone has been asking about for a while and pointed out some problems with the UI that haven't gotten a lot of attention lately, so Like! for you.