Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    It depends on how it's implemented. Currently the game is built around working out an optimal skill rotation for yourself, which can get hectic if you're a rotation-heavy class like a Monk in a full party where everyone's button smashing. Even if the skillchain effect is enough to compensate for everyone inevitably having to slow down, if my experience in XI taught me anything, it's that pugs and skillchains don't mix well. End-game pugs are already problematic as it is, if we throw in skillchains too I can imagine at least a few people reenacting the Keyboard Crasher kid.

    Not saying it shouldn't be done, but right now the game is kind of built to be unfriendly to these kind of features.
    (0)

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by EmiliM View Post
    It depends on how it's implemented. Currently the game is built around working out an optimal skill rotation for yourself, which can get hectic if you're a rotation-heavy class like a Monk in a full party where everyone's button smashing. Even if the skillchain effect is enough to compensate for everyone inevitably having to slow down, if my experience in XI taught me anything, it's that pugs and skillchains don't mix well. End-game pugs are already problematic as it is, if we throw in skillchains too I can imagine at least a few people reenacting the Keyboard Crasher kid.

    Not saying it shouldn't be done, but right now the game is kind of built to be unfriendly to these kind of features.
    Ive been thinking about your response, and I think I've come up with a way to not slow down gameplay; if the move that would create the SC would proc blue, it would let the player know that they can create a SC without any prior discussion, so:

    -Player A uses "Fire 3".
    -As the spell lands, Player B's "Rage of Halone" gets a blue colored proc.
    -At this point, the SC action with proc, not going off unless both players hit it.

    Obviously this would be more alarming to the player who cast first who wasn't aware the SC would go off, but for the time being I can't think of any way around it. Of course, setting up a macro for it to post text into /p could help too.
    (0)

Tags for this Thread