Offtopic really, but at least thers an in combat raise, they could have been like many other games and forced one to be "out of combat" in order too use it, i know in wow for example theres druids battle res, and proactive raising like warlocks soul stones/ But they implemented long cd to avoid abuse. Makes the importance of all classes and roles playing correctly important. Atm im seeing so what dps dies raise and u still finish, but tank or heals does and its a certain wipe. If lacking one dps means fail too them dps would be more forced to play with care