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  1. #1
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    In very early V1.0 monsters were pretty intelligent, certain aggressive monsters would attack other monsters, groups of monsters would attack people. It was much more like a real ecosystem. People complained that their behaviour was too confusing and they were nerfed to just stand around doing nothing but waiting to die.
    (7)

  2. #2
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Deifact View Post
    In very early V1.0 monsters were pretty intelligent, certain aggressive monsters would attack other monsters, groups of monsters would attack people. It was much more like a real ecosystem. People complained that their behaviour was too confusing and they were nerfed to just stand around doing nothing but waiting to die.
    That must be a damn joke :/ It is really said how downhill it went then, if that behaviour is confusing, then something is wrong with those people finding it confusing.

    I'm all in for bringing better AI to the game.
    (1)

  3. #3
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What I find most puzzling is that in the central shroud there are a ton of mobs, just outside a starting city, that have joined agro. You can just walk around and see the agro lines between them. But oddly, as you get further and further from the start of the game you see this less and less. Generally the argument against linking mobs is that it makes life harder for newbies and the solo minded players. Yet here we have the exact opposite mind set. Even if they don't bring back the intelligence of the ai, it would be nice to see more linked enemies.
    (0)

  4. #4
    Player
    Judge_Hellboy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    70
    Character
    Judge Hellboy
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Daragust View Post
    What I find most puzzling is that in the central shroud there are a ton of mobs, just outside a starting city, that have joined agro. You can just walk around and see the agro lines between them. But oddly, as you get further and further from the start of the game you see this less and less. Generally the argument against linking mobs is that it makes life harder for newbies and the solo minded players. Yet here we have the exact opposite mind set. Even if they don't bring back the intelligence of the ai, it would be nice to see more linked enemies.


    This is due to your current class level versus the mobs levels. I don't know by how much exactly but if the enemies around you are much lower level then they will link. If you were say.. the same or lower level then they wouldn't. Kinda weird.


    And my apologies for double post.
    (0)