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  1. #31
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    People have said it multiple times in this exact thread.

    It's not a display issue or Summoners would be able to use Fester unhindered in single target FATES. Svarra for example often hits the debuff cap rather quickly if you put your 3 DoT's up and use Fester

    (This abillity deals damage depending on what DoT stacks you have up)

    You will often do 0 damage and get a "NO EFFECT" pop up because your debuffs have been overwritten. It's 100% not a display issue it's a downright cap.
    I have a Summoner on my primary Balmung character and I've yet to encounter this issue personally. I'll try it out.

    Quote Originally Posted by Alberel View Post
    It is a genuine issue and if nothing is done about it before CT we are going to see all debuff-heavy jobs excluded from content.
    Encounter design can solve for that problem before mechanic design can, and I honestly feel that should be the priority focus for Crystal Tower. There are issues of focused targets dying too fast for DoT classes to begin with in argument all over MMO's and the primarily issue has little to do with debuff limits, but rather encounter design. I certainly hope we do not have 24 man single target encounters as our primary pastime, regardless of the current debuff cap issue.

    However, we're presuming that all 24 members present will be focused on a singular target or same group of targets, or if the enemies in Crystal Tower follow the same mechanical rules as FATE monsters do.

    We make great assumptions on everything and then when it turns out to be not even close to what the initial expectation was, we cry for different reasons anyways. Crystal Tower is Duty Finder content, so nobodys going to be picking or choosing anything unless they drop at the sight of a Summoner, which will be their loss, not the Summoners. Complaining about the problem currently in FATES as described would be a better course than presuming the class is defunct in unreleased content, as addressing one would solve the other hopefully anyways.
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    Last edited by Hyrist; 10-26-2013 at 05:23 AM.