Quote Originally Posted by shinros View Post
-snip-
Except:

1. There has been no proof presented of the debuff cap to begin with. It's being surmised visiually only as there is no accurate parser usage regarding DoTs.
2. There are MASSIVE presumptions being made that all Crystal Tower is, is a zerg.
4. There is absolutely zero consideration for adds in this circumstance. Bane hits all targets in range, making a Summoner's damage scale exponentially the larger the crowd becomes. A Debuff cap isn't going to matter in circumstances such as these because you're going to hit targets not capped.


There are typically squads of 3-5 monsters in an average dungeon engagement of 4 members. I can't speak for 8 member dungeons.

There are two methods of enemy scaling in this case, strength of monster, and number of monsters. Both will likely be utilized.

Giving a generous estimate of a large scale battle consisting of 10 monsters, there would need to be over 300 debuffs used total to eliminate a Summoners DoT usefulness. This is completely ignoring that they have a field DoT, pets, and direct damage skills.

It's feasibly impossible to eliminate their usefulness. Instead, their playstyle has to accommodate their contrasted playstyle to that of burst casters, meaning they attack off-focus targets, not primary targets.

And this is still all assuming there is a DoT cap, and that the 30 debuff limit simply isn't a display limitation.