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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Ryuko View Post
    Is anyone sure that the DoTs are REALLY capped at 30?
    Yes it is, it's very obvious when you use a summoner skill called "Fester" wich will only do damage if your characters DoT abillities on on the monster. Go to any popular fate like Svara a meaty mob with way more than 24 zerging it and you will be able to see the 30 status effect cap tick over.

    When this happens cast Bio, Miasma, Bio II (All skill that will allow Fester to proc and do damage) You will promptly see "No effect" tick instead of damage because your DoT's have been overwritten by other characters.
    (3)

  2. #2
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jynx View Post
    Yes it is, it's very obvious when you use a summoner skill called "Fester" wich will only do damage if your characters DoT abillities on on the monster. Go to any popular fate like Svara a meaty mob with way more than 24 zerging it and you will be able to see the 30 status effect cap tick over.

    When this happens cast Bio, Miasma, Bio II (All skill that will allow Fester to proc and do damage) You will promptly see "No effect" tick instead of damage because your DoT's have been overwritten by other characters.
    Yes, that's exactly what I was asking... if there was any sort of message that said 'no effect'. Now I know there is. Back when I was leveling SMN, the population cap was still in place so I wasn't experiencing these issues. We'll have to see what happens in 24-man content. Regardless, no one should be 'class stacking' like they were in 1.0 (BLM on Garuda/CC, MNK on AV, etc). If a summoner typically has four DoTs up and constantly rolling, that would be only twelve 'debuff' slots if there was one SMN per party in the 'alliance'. That's less than half of the bar.

    Summoner damage is reliable as long as the SMN knows how to stay alive. Our damage keeps ticking as we move, and our burst (Fester) is instant. That doesn't mean our job is 'easy'. We still have to dodge things, and we do have our weaknesses. I suspect that the debuff slots were created with the intention of preventing people from stacking certain classes (such as SMN, which I assume SE thought would be incredibly popular since it was the brand new 'shiny' pet class).
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ryuko View Post
    Yes, that's exactly what I was asking... if there was any sort of message that said 'no effect'. Now I know there is. Back when I was leveling SMN, the population cap was still in place so I wasn't experiencing these issues. We'll have to see what happens in 24-man content. Regardless, no one should be 'class stacking' like they were in 1.0 (BLM on Garuda/CC, MNK on AV, etc). If a summoner typically has four DoTs up and constantly rolling, that would be only twelve 'debuff' slots if there was one SMN per party in the 'alliance'. That's less than half of the bar.

    Summoner damage is reliable as long as the SMN knows how to stay alive. Our damage keeps ticking as we move, and our burst (Fester) is instant. That doesn't mean our job is 'easy'. We still have to dodge things, and we do have our weaknesses. I suspect that the debuff slots were created with the intention of preventing people from stacking certain classes (such as SMN, which I assume SE thought would be incredibly popular since it was the brand new 'shiny' pet class).
    You don't need to class stack to reach 30 debuffs/dots. It counts every debuff and dot that can be applied from one character that is stackable, and there are a lot.

    SMN damage is pretty crappy without the dots and fester btw. Take that away and they are one of the more useless classes on the battlefield.
    (3)

  4. #4
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reika View Post
    You don't need to class stack to reach 30 debuffs/dots. It counts every debuff and dot that can be applied from one character that is stackable, and there are a lot.

    SMN damage is pretty crappy without the dots and fester btw. Take that away and they are one of the more useless classes on the battlefield.
    I know how useless SMN is without DoTs... I'd be a pretty bad SMN if I didn't. =P I really would like to wait and see what Crystal Tower is going to look like. People have 'proved' that there IS a cap based on FATE mobs, but we all know that a ridiculous amount of people do those FATEs so it's not an accurate assessment of twenty-four raid members. It is known that summoners have the capacity to stack more debuffs on a mob than any other class (and USUALLY do), which is why I am saying avoiding class stacking will be a good way to keep the number down. Perhaps this 'cap' will be increased in the Crystal Tower. We just can't know for sure yet.
    (0)