Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 137

Hybrid View

  1. #1
    Player
    Mythrellas's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Caldazar Sedai
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    BUMP, because fix it please =/.
    (0)

  2. #2
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I and many others were criticized by so many people for saying that Summoner needs an overhaul and yet now it only comes to light with why I and others dropped the class at level 47(Others earlier or at 50) because we saw this issue before everyone else and noticed the big flaw in the cap and that will completely kill the Summoners DPS. So when is the Summoner class overhaul coming so that everything is focused on the summons instead of the Summoner.
    (0)

  3. #3
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Inosaska View Post
    I and many others were criticized by so many people for saying that Summoner needs an overhaul and yet now it only comes to light with why I and others dropped the class at level 47(Others earlier or at 50) because we saw this issue before everyone else and noticed the big flaw in the cap and that will completely kill the Summoners DPS. So when is the Summoner class overhaul coming so that everything is focused on the summons instead of the Summoner.
    Yup I agree but thats for another topic.

    Oh Hyrist but it is an issue and depending on how they design the content most likely the three 3 groups will meet up for a boss and In my opinion debuff caps have been the bane of many dot classes in other mmo's. Back in the day people did not want warlocks in groups because of the debuff cap. Square just this please before or on release on the patch.
    (0)
    Last edited by shinros; 09-29-2013 at 12:02 AM.

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by shinros View Post
    -snip-
    Except:

    1. There has been no proof presented of the debuff cap to begin with. It's being surmised visiually only as there is no accurate parser usage regarding DoTs.
    2. There are MASSIVE presumptions being made that all Crystal Tower is, is a zerg.
    4. There is absolutely zero consideration for adds in this circumstance. Bane hits all targets in range, making a Summoner's damage scale exponentially the larger the crowd becomes. A Debuff cap isn't going to matter in circumstances such as these because you're going to hit targets not capped.


    There are typically squads of 3-5 monsters in an average dungeon engagement of 4 members. I can't speak for 8 member dungeons.

    There are two methods of enemy scaling in this case, strength of monster, and number of monsters. Both will likely be utilized.

    Giving a generous estimate of a large scale battle consisting of 10 monsters, there would need to be over 300 debuffs used total to eliminate a Summoners DoT usefulness. This is completely ignoring that they have a field DoT, pets, and direct damage skills.

    It's feasibly impossible to eliminate their usefulness. Instead, their playstyle has to accommodate their contrasted playstyle to that of burst casters, meaning they attack off-focus targets, not primary targets.

    And this is still all assuming there is a DoT cap, and that the 30 debuff limit simply isn't a display limitation.
    (0)

  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hyrist View Post
    snip
    While I have no proof, I know there is a debuff cap. I don't know the exact number. I don't know how people got this "30" number, all I know is that there is a hard cap.

    1) See:

    Quote Originally Posted by Kevee View Post
    This is an issue I have been posting about for awhile.

    Original thread which they moved/closed: http://forum.square-enix.com/ffxiv/t...ially-24-mans.


    New thread with a GM saying to post it "Here" but with no link attached: http://forum.square-enix.com/ffxiv/t...-mob-can-have.
    Summoner has an attack called "Fester" that, with each DoT of Bio/Bio II/Miasma present adds 100 potency. If you go to a big FATE like Odin or Behemoth, cast Bio/Bio II/Miasma and cast Fester. You will get "Fester has no effect." I have also seen it on Svara. Basically, any FATE boss with a lot of people attacking it.



    2) It doesn't matter if the whole instance is 24 man or not. Some of it will be, guaranteed, otherwise why make it a 24-man instance? Any time there are 24 people, you may hit this debuff cap. That renders quite a few jobs useless.

    4) Bane can only spread to 3 targets, so 4 targets total from Bane. Not to mention bane does nothing if DoTs are not already present.


    3) Summoner is a DPS just like BLM, DRG, BRD, etc. It should be able to functionally attack the same targets. Even though DRG/BRD/MNK can't really functionally attack the target if they can't accept any more debuffs..
    (4)
    Last edited by Kevee; 09-29-2013 at 10:03 PM.

  6. #6
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hyrist View Post
    Bane hits all targets in range, making a Summoner's damage scale exponentially the larger the crowd becomes. A Debuff cap isn't going to matter in circumstances such as these because you're going to hit targets not capped.



    How much of an area do you think Bane covers? I've never had an instance of bane hitting all the spiders of wave 1 of turn four even once.
    (2)

  7. #7
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hyrist View Post
    Bane hits all targets in range, making a Summoner's damage scale exponentially the larger the crowd becomes. A Debuff cap isn't going to matter in circumstances such as these because you're going to hit targets not capped.
    As mentioned previously, this is false. Bane will only spread to a maximum of three enemies, allowing a Summoner to hit four enemies in total. Need proof? Refer to my feedback thread in the DPS forum. A Japanese player reported this as a bug, and it was moved to the working as intended section the same day. If you ask me, I think its poor design, among the many other problems the job has.
    (2)

  8. #8
    Player
    Menubrea's Avatar
    Join Date
    Sep 2013
    Posts
    79
    Character
    Edda Menubrea
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I remember this all to well back when Aion was released. I played a Spirit Master, or whatever the pet class was called. It was absolutely impossible for me to get any sort of contribution on these world events because of this stupid and thoughtless design decision.

    Remove it.
    (2)

  9. #9
    Player
    Viscara's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Viscara Dehnaris
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I remember when WoW had a ridiculously low debuff limit and warriors weren't allowed to spec into deep wounds, rogues couldn't use poisons or Barman Shanker, and Blizzard acknowledged it was retarded and removed it... EIGHT YEARS AGO. How the heck is this sort of thing still around?

    Quote Originally Posted by Yamimarik View Post
    Shadowflare is actually showed up as a "buff" on the Summoner. Not as a debuff on the mob, so Shadowflare is safe from the cap.
    The Slow it can proc I believe shows as a debuff though.
    (4)

  10. #10
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Viscara View Post
    The Slow it can proc I believe shows as a debuff though.
    Ahh yeah the slow my B, I wasn't even thinking even though I read it in that person post, sorry ; ;
    (0)

    Signature by: Miste

Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast