Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 137

Hybrid View

  1. #1
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Cabalabob View Post
    Won't do damage... Sure, not like summoner has summons to deal damage with or anything...

    Don't get me wrong I've nothing against the idea of removing the DoT cap but I think some people are overreacting.
    All of summoners main damage comes from DOT you kill that their damage goes down the drain. So they will not have a place in 24 mans if summmoner was actually a pet class and got most of the damage from their pets we would not be having this issue(yes I am upset at summoner being a dot class)
    (7)

  2. #2
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cabalabob View Post
    Won't do damage... Sure, not like summoner has summons to deal damage with or anything...

    Don't get me wrong I've nothing against the idea of removing the DoT cap but I think some people are overreacting.
    sure they can DO damage, but you are losing a hefty percentage of your output. it would be like a pld tanking without a shield; sure he is still a tank, but he isnt doing his job as well as designed
    (3)

  3. #3
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cabalabob View Post
    Won't do damage... Sure, not like summoner has summons to deal damage with or anything...

    Don't get me wrong I've nothing against the idea of removing the DoT cap but I think some people are overreacting.
    You don't know anything about how to play summoner, do you?
    (3)

  4. #4
    Player
    Elima's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Sheiva Eris
    World
    Hyperion
    Main Class
    Conjurer Lv 26
    Or a healer that cannot heal because there are already 24 other actions taking place in the raid.
    (1)

  5. #5
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Let me throw this idea out there.

    How about actually planning some and letting jobs focused on DoTs DoT and jobs focused on damage do damage? I'm sure that if there is a cap on DoT, you may as well deal direct damage with your heavy DPS classes instead of block a DoT class from dealing damage.

    Sure, won't work very well in pugs, but you kind of have to expect 24 man pugs to be rather poor and inefficient.
    (1)

  6. #6
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Malamasala View Post
    Let me throw this idea out there.

    How about actually planning some and letting jobs focused on DoTs DoT and jobs focused on damage do damage? I'm sure that if there is a cap on DoT, you may as well deal direct damage with your heavy DPS classes instead of block a DoT class from dealing damage.

    Sure, won't work very well in pugs, but you kind of have to expect 24 man pugs to be rather poor and inefficient.
    Glad you brought this up. At what time should you ask 20 players not to use half of their abilities (since alot of skills have debuffs attached) just so a couple of smns in the alliance can perform as designed? Never...ever...ever.
    (4)

  7. #7
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hanabira View Post
    Glad you brought this up. At what time should you ask 20 players not to use half of their abilities (since alot of skills have debuffs attached) just so a couple of smns in the alliance can perform as designed? Never...ever...ever.
    Is it so crazy to ask players to plan instead of handing out trophies for facerolling?
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dreamer View Post
    Is it so crazy to ask players to plan instead of handing out trophies for facerolling?
    Knew someone was going to say this....

    How about we just not have a dot/debuff limit so content wont become exclusionary.


    Oh yay, post limit...

    having someone assigned to stuns is one thing, but telling 4/6 summoners that happen to be in your duty finder group (oh yea, crystal tower will have stuff like that happen) not to do damage really wont go well. The 30 debuff/dot limit doesn't even get touched in 4 or 8 man parties, so people think its not such a big deal until the full party size just triples. They really cant have any encounters where 24 people are attacking 1 thing in a raid environment, a duty environment espeically, unless they fix this.
    (3)
    Last edited by Reika; 09-28-2013 at 11:29 AM.

  9. #9
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reika View Post
    Knew someone was going to say this....

    How about we just not have a dot/debuff limit so content wont become exclusionary.
    On that topic, people already DO ask others to not use certain abilities so as to not mess up the fight.

    Example: stuns. If anyone but the designated stunner(s) uses an ability that stuns, the mob will start 'resisting'. This is super common in Ifrit, when a PLD is on stun duty and someone else accidentally stuns... then the PLD's next stun will be resisted and eruptions will go off. (Inb4 people are like "oh but PLD aren't the only stunners, wars and other melee can do it too" and "you can still beat the fight without stuns -- just dodge eruption). The reason I mention this example is because it's something a lot of people can relate to... whether they are far along in 'endgame' or not. Another example is Chimera. You really, really need to stop those abilities from going off... whether it be from stunning him or silencing him or whatever you can do. If you have designated stunners and someone else stuns, it messes the whole fight up.

    I'm not defending or 'apologizing' for this behavior, but I did want to point it out because people seem to be talking about how asking other people to alter the way they play is extremely outrageous and far-fetched. It's not. Ideally, though, there would be no cap.
    (0)

  10. #10
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    As a SMN, I will say that this needs to be fixed. Even if they just moved debuffs to it's own 30 debuff area and DoTs to another that would fix the issue. Maybe not for FATEs but for 24 mans.
    (1)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast