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  1. #101
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ryuko View Post
    Is anyone sure that the DoTs are REALLY capped at 30? I mean, yes... there only 'thirty' available DoT/buff 'slots' in the UI for a boss. However, that could just be a limit on what's showing and NOT a limit on what can be put on the mob.
    Yes, this is actually a hard limit on what the server is willing to handle. If you cast, say, Bio, and it doesn't take effect due to the 30 debuff limit, and you use Fester, it'll do *no* damage (as opposed to the shitty damage it'd do because you only would only have a single debuff, but that's not the point of the (thought?) experiment).
    (0)

  2. #102
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I didn't know this game did that... That's stupid, didn't most games do away with the limits of # of debuffs, because it was so stupid?

    Is there a limit to the # of hot buffs we can have too? >.>
    (0)

  3. #103
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    This is most likely the biggest gaf that SE has had with FFXIV:ARR. To then say the original thread didn't have enough information in it. Then to say the 2nd thread wasn't a bug report.

    The are ignorant to how the game actual plays.
    (2)

  4. #104
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Elima View Post
    GW2 and Rift I believe both had this same ridiculous limitation.
    It makes dot classes completely worthless, and there is no need for such a minuscule limitation.
    Rift's limit, if it has one, is way more than 30: http://i.imgur.com/8tkv0nF.jpg

    On topic, 30 does seem extremely low.
    (1)

  5. #105
    Player
    Rage89's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Sarconia Thilinora
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gwendolen View Post
    Oh, okay. So then to be fair, if more than 13 people are attacking a mob, then all archers cant attack until someone else cancels auto attack. Does that sound fair to you?
    psssst bards rely heavily on dots for dps to so your arguement is.... VALID lol. but ya mostly smn/bard/blm will be effected by a drop in dps if 30 debuffs on the foe. however this is a 24 man RAID. use organization to prioritize certain dots and count them out telling which classes can use which debuffs and just dont take all summoners for dps.
    (0)

  6. #106
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Having actually played Arcanist/Summoner some now and doing some FATEs in crowded areas, I don't know how this class is going to function in large groups. I can't get off full DoT Festers sometimes on some of the FATE NMs in Coerthas due to my DoTs being overwritten.
    (1)

  7. #107
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    24 mans aren't true 24 mans. The content is split up into 3 groups of 8 in separate parts of the dungeon. So Im assuming you will only need to worry about the dot cap for your group of 8.

    There is no mechanic in this game for a true single group of 24. 8 is the maximum size for a group. Content that requires more will simply be done by 3 separate groups, 6 tanks, 6 healers, 12 DPS, in 3 groups of 2 tanks 2 healers 4 dps.

    The only real question is will all of CT be one zone where the cap applies globally, or is the cap group specific or target specific. I am pretty sure it is target specific, in which case you need not worry because all 12 DPS won't be on one target.
    (0)

  8. #108
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Bump, our voices must be heard.
    (0)

  9. #109
    Player
    ProvidenceBreaker's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Aradia Moonfang
    World
    Seraph
    Main Class
    Gladiator Lv 90
    It's cute how so many people choose to waste their precious post limit by posting bone-headed replies to a thread they didn't even read first. Regardless, if you think a debuff limit isn't a problem, this must be your first MMO.
    (2)

  10. #110
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ignnis View Post
    Ofc there needs to be a limitation because the servers can't handle it.
    Meanwhile in a little land called Azeroth, a mob can have thousands of debuffs on it. And those Dots tic significantly faster than the ones here. There's no way any modern server can't handle more than 30.
    (5)

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