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  1. #1
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    This is an issue I have been posting about for awhile.

    Original thread which they moved/closed: http://forum.square-enix.com/ffxiv/t...ially-24-mans.


    New thread with a GM saying to post it "Here" but with no link attached: http://forum.square-enix.com/ffxiv/t...-mob-can-have.
    (1)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i had said while the beta (on the french forum) that too much class had DoT and that will be a trouble on the endgame.
    but well... it seems with ARR they have discover the joy of the DoT and place one (more on some class) in every class/jobs. it result in a futur huge trouble. actually we don't have a true debuffing class, summoner are DoT class, let's say they add thief as a debuffing dps, with limitation like this this class will be simply useless!

    other point important, why put a limitation? memory trouble? (highly possible problem here) after all class like summoner need them dot for do all them damage. even the direct damage dealer like monk/dragoon need to put debuff/dot for be able to get all them dps.
    (0)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I've yet to see convincing evidence that the 30 dot display is a limit on actual mechanics, rather than a simple display issue.

    Additionally, this is high-load conjecture considering there may be many instances in which the full 24 man group may be split on multiple objectives to achieve goals, effectively limiting the focus issue.

    These two factors alone hamstring arguments against Summoner, which seems to really just be the whipping boy for the forum community.
    (0)

  4. #4
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Hyrist View Post
    I've yet to see convincing evidence that the 30 dot display is a limit on actual mechanics, rather than a simple display issue.
    There is an actual limit. Ask any Summoner who has cast Fester and had it do 0 damage.

    Also, people seem to be forgetting that debuffs fill this limit as well. Slow, Blind, STR down, Silence, Stun, Heavy, Resistance Down, etc. all are added in. That's 7 right there even if one of them may only be applied for 2 seconds, it has the potential to knock off a summoners 30s DoT based on when it was placed.
    (1)
    http://poeticjustice.guildwork.com

  5. #5
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    As a DRG the one debuff I care about is my Disenbowel. Having that roll off the mon due to the cap would actually negatively effect me AND any other DRG or BRD. I can skip Phlebotomize as there are other abilities on GCD that will amount to nearly the same damage. Chaos Thrust is inevitable but by the time I hit that in rotation the SMN DoTs will be nearly due for reapply anyways and I could care less if the CT DoT is overwritten if it's by an equal or stronger DoT. I care about overall damage not my own.
    (0)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the dot represent 1/2 of the dps of the summoner. how i know since parseer are not accurate?
    simple, use dot one by one for gather number from the screen.

    at 45, bio, bio 2, miasma, hit each for around 50. with thunder (hit too around at 50) means with the 4, 200 per tick
    - Garuda hit for around 100-110
    - ruin/ruin2 hit for around 105-115

    we can easily say, that the dps of the summoner will be divided by 2 if we only use the pet and the ruin/ruin2.
    Fester will do 0 since at 24, the limit of the 30 debuff will make your debuff rarely be appliqued. (i did test on fight like odin, if your dot don't appear in the 30 debuff they are not on him)

    the solution? take out the limit (other point for a better visibility of the DoT, your debuff must be placed in first.) or is as good than take out half of the dps from the summoner.
    (0)

  7. #7
    Player
    Yamo's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Jack Burton
    World
    Ultros
    Main Class
    Arcanist Lv 38
    have u tried dotting in odin, its freaking impossible. the dotting system in this game is by far the worst i have ever seen. how are we suppose to contribute in fates when we cant even place a dot. either summoner dots take preference or they make # dots infinite. i wonder if the ppl at SE are retarded for real.

    BTW there is a limit to dots, how do I know, cuz there is a spell called fester that does dmg when you have placed dots on a target. When you get 0 after 0, you know for a fact that you have not been able to place any dots. Before commenting on a class, make sure that you have played it, and you know what you are talking about, instead of guessing or talking out of your #$%.
    (1)
    Last edited by Yamo; 10-05-2013 at 06:19 AM.

  8. #8
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I decided to play as BLM for this reason, since I will only have one dot to deal with.

    Whenever I try to do Odin/Behemoth fate, my fester would do nothing. Therefore, I was basically slowing my party from earning gold. It's not fair for me, or for the team itself.

    To me, this isn't just an issue about Summoner itself. Many people have already pointed out that many OTHER classes such as Dragoons and Bards are potentially suffering.
    (0)

  9. #9
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    a) limit is 20
    b) A huge amount of dps bard deal is also dot
    (0)

  10. #10
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Just something to keep in mind, what we know of the 24 man content right now is that it will be 3 groups of 8. As far as I know, nothing has been said about all of those people actually fighting one boss. They will interact with each other, but it's possible they will not actually form a 24 man team.

    Anyone else know more about that? This will alleviate some Summoner fears.
    (0)
    "You keep using that word. I don't think it means what you think it means."

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