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Thread: Dragoon?

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  1. #1
    Player
    Frein's Avatar
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    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by OMEGA_HACK View Post
    They were Dragon Killers in XI too (just the unholy ones). Which could very well be a reason/excuse to get a Wyvern/Dragon as Dragoon. Honestly though, if it means weakening the player to get a pet I would say no UNLESS:

    1) Pet can get armor to make it stronger
    2) It doesn't die in ten minutes from two magical attacks and has a 2 hour recast
    3) It can be controlled instead of mimicking
    4) Gains useful abilities to aid the Dragoon

    But I wouldn't mind an ability that called down a Dragon for some big damage or something and has a big recast (10min or more depending on damage potency).

    If there isn't a pet that comes with Dragoon then some moves I'd like to see:
    1) Jumps (different kinds more than just the three that XI had)
    2) Breaths (of all kinds that exceed past the basic elemental breaths)
    3) Dragonheart (auto-reraise from tactics)
    4) Dragon Killer trait

    That being said, I'm a Dragoon at heart so I'd probably play the job anyway if they only gave us 1 more dmg per hit.
    I'd personally object to having a fully controllable pet. I didn't level LNC because I wanted a class where I have to pay attention to both my own character and a pet. I wouldn't mind if it was an extension of the player character and mostly just a cosmetic difference to other characters. Some abilities would simply fire from the pet rather than the dragoon and the pet would of course be unkillable and untargetable.

    The FFXI dragoon pet constantly died and was originally tied to their 2 hour ability, so that was obviously really bad. They've changed the 2h thing but I still don't really like they way they implemented it there. The very concept of 2h abilities is also really bad, which brings me to another point: I don't want abilities with 10-min recasts. Powerful abilities with long recasts cause spikes in character power, which makes balancing for both PVE and PVP a bit of a nightmare. It's like how in FFXI you could stack a bunch of summoners and spam 2hs to take down a boss or dozens of enemies in a matter of seconds. This godlike power spike would then be followed by a 2h lull of insect like weakness in comparison.

    Also, giving any one class a clear edge against certain enemy types will simply lead to people stacking certain jobs against certain enemy types. So assuming this proposed Dragon Killer trait does anything meaningful, you'd want to stack as many dragoons as possible when you want to kill a dragon, which would hurt other classes. Likely the roles would be reversed elsewhere and another class would reign supreme while dragoons are the pariah. It's just not good design even if the armory system slightly mitigates damage from class balance issues.
    (0)

  2. #2
    Player

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    Mar 2011
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    Gridania
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    http://i53.tinypic.com/wveibs.jpg

    Yes! Dragoon FTW!!! Looks so dark there!
    (0)
    Aurora Dragoon - Rabanastre Server

  3. #3
    Player
    Asherym's Avatar
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    Sep 2011
    Location
    Gridania
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    Character
    Asherym Mandvarii
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I've always loved the concept of the Dragoon, from its inception in FF2 (Kain was technically the first DRG to Jump, but not the first in line), up to the massive change it got in FFXI. I loved the wyvern because it gave something to the DRG that was largely missing in the rest of the Jobs: versatility. Granted, the variations were limited or limiting in scope, but no other melee Job could be used in that way.
    Would I like the wyvern back? Sure, but it's not mandatory. I'd rather they expanded on the DRG they created with Freya in FF9. A unique skillset that consisted of dragon-based magic and attacks that complimented the great attack power and Jump/High jump abilities. Freya was the most unique DRG in FF history, and deserves to have her abilities brought back to the table.
    Like most, if we were to get a wyvern, I would want a level of customization: giving it an original name vice picking from a list, color selection so as not to give the idea that wyverns are inbred, and detail customization like scale style and addition of horns/spikes. I also support a method of control to make the wyvern an extension of your battle strategy rather than an afterthought.
    That's just my two gil, though.
    (2)
    "If you don't stand for something, you'll fall for anything."


  4. #4
    Player
    Tyro's Avatar
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    Jul 2011
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    85
    Character
    Tyro Liadon
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    100% agree with Asherym. I'd like all Freya's powers or something like that. About the wyvern i'm not so sure if I want it or not. But please, PLEASE SE, don't give us breath weapons as in FF Tactics Dragoons, all other skills are fine

    Oh and DragonKiller seems cool in this game
    (1)

  5. #5
    Player
    unnameduser's Avatar
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    Sep 2011
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    Character
    Trucks Nstuff
    World
    Cactuar
    Main Class
    Gladiator Lv 27
    I'm more interested to see what and if there is going to be another job to pick other than dragoons.
    (0)

  6. #6
    Player

    Join Date
    Oct 2011
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    Limsa Lominsa
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    29
    I have been a die hard FF Dragoon/Lancer/Dragon Knight fan since I picked up FF Tactics all those years ago. I played FFXI for the life of the PS2 system and still do. I played hours upon hours with my faithful wyvern Eisenzahn. But, that was in FFXI, I'm playing FFXIV because it's got an incredible, and unique story, classes, jobs and races (sorta).

    That being said, I have no need to see a FFXI Dragoon in this game, I would like to see Jump definitely in the Dragoon class, which might be coming eventually, but a wyvern has and should always be a FFXI iteration.

    With the mutliple FF games that have come about, there should be no trouble for the dev team to create a unique Dragoon class in this game.
    (0)

  7. #7
    Player

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    Mar 2011
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    Uldah
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    Personally I liked the wyvern from XI and would love to see its return. For me it was part of my identity as a dragoon. Does it need to be exactly the same as XI? No, and it probably wouldn't work with XIV. I like some of the ideas already mentioned about making it more customizable or some kind of summon. I really don't care how they do it, I just want my faithful sidekick back.
    (0)

  8. #8
    Player
    Alaltus's Avatar
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    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Woot





    This is definitely Dragoon no doubt about it now.
    (0)
    Last edited by Alaltus; 10-14-2011 at 06:40 PM.

  9. #9
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    personally i do not want wyvern :|
    (1)

  10. #10
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    personally i do not want wyvern :|
    Based on the recently released SS of Dragoon in some nice armour, there is no wyvern floating in sight, just one-big ass Dragon we're attacking. I truly hope this shows that SE will not make Dragoon a pet class. I will be soooo happy if I can be a lone Dragon Knight.
    (1)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

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