I'd personally object to having a fully controllable pet. I didn't level LNC because I wanted a class where I have to pay attention to both my own character and a pet. I wouldn't mind if it was an extension of the player character and mostly just a cosmetic difference to other characters. Some abilities would simply fire from the pet rather than the dragoon and the pet would of course be unkillable and untargetable.
The FFXI dragoon pet constantly died and was originally tied to their 2 hour ability, so that was obviously really bad. They've changed the 2h thing but I still don't really like they way they implemented it there. The very concept of 2h abilities is also really bad, which brings me to another point: I don't want abilities with 10-min recasts. Powerful abilities with long recasts cause spikes in character power, which makes balancing for both PVE and PVP a bit of a nightmare. It's like how in FFXI you could stack a bunch of summoners and spam 2hs to take down a boss or dozens of enemies in a matter of seconds. This godlike power spike would then be followed by a 2h lull of insect like weakness in comparison.
Also, giving any one class a clear edge against certain enemy types will simply lead to people stacking certain jobs against certain enemy types. So assuming this proposed Dragon Killer trait does anything meaningful, you'd want to stack as many dragoons as possible when you want to kill a dragon, which would hurt other classes. Likely the roles would be reversed elsewhere and another class would reign supreme while dragoons are the pariah. It's just not good design even if the armory system slightly mitigates damage from class balance issues.


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