

I was just pondering about the few things i have read in replies to the job system, and if im not mistaken, the armory system and the upcoming job system are going to be separate (if i am wrong please say so).
Anyway to the point. Do you think Dragoon will be one of the jobs in the new system? And if so, do you think they will restrict it to the lancer weapons of the armory system?
Also do you think that like in FFXI they will give you a Wyvern or doyou think it will be slightly different and just be more Dragoon type skills? (e.g. Jump)
If it base on the old ff then yes it would have jump if they base it of FFXI one which they should then it would get a wyvern. I mean if you want ffxi players to play why not add that dragoon not the old one lol.
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well partly because I think most XI players could care less, I personally hate that wyvern now if it was able to grow into a full size wyvern then sure, but to stay as a baby? no thanks. Though I would love to have jump.
Last edited by Krausus; 06-23-2011 at 12:04 AM.

Jumping is one of the core abilities of DRG/Lancers in FF history. Kain, Cid Highwind, Lancers in FFT, all of them had variations on Jump.
...Damn it, now I want to play FFT.
I think it would be neat to be able to play as a dragoon and while fighting dragons theres a chance you may learn a Dragon Ability, such as fire breath or ice breath. I supose thats sort of a Blue Mage thing. But i just think it would be neat if dragoons learned from dragons.
Jump is a given. I guess the only discussion I can derive from it is how many versions of jump will be available and for what purpose. The classic use was to avoid damage, and exchange several turns for a large damage spike. XI's version was a tertiary move wherein you used it as enmity shed, a slightly boosted attack, and if you were good at timing a way to avoid damage on yourself. I wonder if those same traits will carry over, or if jump will have new varieties.
I'm not really quite sure you understood the play style and role in dragoon in XI. Dragoon in that game by any means was not nerfed by the presence of the wyvern. Wyvern was fundamental to it's strengths. You had to look at the totaled output of both the payer and the AI. And without going into a long fangirl rant over it, you basically had a melee that because your damage and actions were devided across two separate bodies, your enmity gain was also. The role drg played in that game was to do as much damage as possible without the personal enmity gain other melee classes would get. Pair that with the hate shedding qualities of jump and you were golden. The dynamic of changing the wyvern's abilities with subjobs was also really powerful. Being able to cast equivalent to cure IV for 5 mp cost and zero enmity gain? Awesomely useful if you knew how to take advantage of it.Nah not really, FFXI is the only game with them and all they do is serve as an excuse to weaken the dragoon itself from a design perspective. (Thanks for the offer, but I'll have to pass.)
On my server during my time playing, I was part of the largest NA linkshell. We had basically every endgame or specialty gear availble, and my dragoon was exactly on par in the damage department as our decked out warriors and this was prior to many of the boosts. Adding wyvern didn't make the class weak in any way.
I'd like to bring back wyvern not only for the nostalgia of it, but also all the interesting dynamics it brings to the table. Just having lancer once again with one unique ability to me isn't enough to make the job of dragoon special enough.
My only concern is, as someone else above had mentioned, that the pace of battle in 14 is on hyperdrive compared to 11. Most our room for strategic play or build up is lost to it. That goes for pretty much every class/job though.
I guess if anything wyvern is at least good for a built in always on double attack.
I think they should incorporate a dragon into a weapon skill or two. I don't want it as a pet but imagine doing a ws like dragon chrest from IX and you attack with your weapon and a cool dragon swoops down and either uses its flame breath or something. Maybe have a quest to obtain weapon skill and dragon type used in said weapon skill. Dragon Rush/Thrust? Lol that way we have a dragon to call our own but its not a pet class.
I'd rather if Dragoon did not have a wyvern. It doesn't make sense as a pet class.
But I do want stuff like Jump. That's a staple of the job.



Dragoons are already in the game, it wouldn't make much sense for SE not to use it as the Job. Unlike previous Dragoons, however, Dragoons in this game are dedicated to the eradication of Dragons.


They were Dragon Killers in XI too (just the unholy ones). Which could very well be a reason/excuse to get a Wyvern/Dragon as Dragoon. Honestly though, if it means weakening the player to get a pet I would say no UNLESS:
1) Pet can get armor to make it stronger
2) It doesn't die in ten minutes from two magical attacks and has a 2 hour recast
3) It can be controlled instead of mimicking
4) Gains useful abilities to aid the Dragoon
But I wouldn't mind an ability that called down a Dragon for some big damage or something and has a big recast (10min or more depending on damage potency).
If there isn't a pet that comes with Dragoon then some moves I'd like to see:
1) Jumps (different kinds more than just the three that XI had)
2) Breaths (of all kinds that exceed past the basic elemental breaths)
3) Dragonheart (auto-reraise from tactics)
4) Dragon Killer trait
That being said, I'm a Dragoon at heart so I'd probably play the job anyway if they only gave us 1 more dmg per hit.
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