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  1. #1
    Player
    FCrowles's Avatar
    Join Date
    Oct 2011
    Posts
    116
    Character
    Professor Angler
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Monk - Fists of Fury

    Hello! I just noticed 'The Monk Temple' thread has reached over 80 pages! That's far too many pages to go through for valuable information. I thought we could shrink it down to this post here with some highlights. Please only post positive information about monks. There are plenty of threads for Monk Negativity, this is not one because I am a hardcore believer that Monks are awesome!

    Please post any helpful Monk information you have and any questions and I'll edit the main post with new information and FAQ. I don't know all the advanced information so help is always appreciated!

    Basics:
    Monk requirements - 30 Pugilist / 15 Lancer
    Additional Skills: Marauder / Lancer
    Primary Stat: Strength

    Useful Additional Skills:
    Impulse Drive, Fracture, Blood for Blood, Invigorate, Bloodbath, Mercy Strike

    Job Skills:
    30 - Rockbreaker
    35 - Shoulder Tackle
    40 - Fist of Fire
    45 - One Ilm punch
    50 - Dragon Kick
    (1)
    Last edited by FCrowles; 09-27-2013 at 09:55 PM.

  2. #2
    Player
    FCrowles's Avatar
    Join Date
    Oct 2011
    Posts
    116
    Character
    Professor Angler
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Rotations - There are several rotations that are up in the air for what the best is. I'll list the ones I've found. Keep in mind many rotations are very situational based on the fight mechanics.

    - Flank Attack -

    Touch of Death -> Perfect Balance -> Demolish -> Snap Punch -> Snap Punch -> Twin Snake -> Dragon Kick -> Dragon Kick -> Internal Release -> Blood for Blood -> Twin Snake -> Snap Punch
    Afterwards keep Fracture and Demolish up while using Dragon Kick -> Twin Snake -> Snap Punch.

    Video of Build:
    http://www.youtube.com/watch?v=yVDqzSBUhKY

    - 16 Strikes of Divination -

    Boot Shine -> True Strike -> Demolish -> Touch of Death -> Dragon Kick -> Twin Snake -> Snap Punch -> Boot Shine -> True Strike -> Snap Punch
    Followed by the same rotation with Fracture instead of Touch of Death. This rotation involves a lot of jumping back and forth from Flank to Rear.

    - Impulse Drive -

    Dragon Kick -> Twin Snake -> Demolish -> Boot Shine -> Twin Snake -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Snap Punch
    This is a very heavy TP rotation only recommended with a Bard but it is very easy to pull off with mechanics even though you risk losing GL3.
    I haven't personally used this one so if I messed up the rotation please let me know so I can edit it.

    Gear -
    Stat Prioritization - Weapon Damage -> Strength -> Accuracy (For Coils only) -> Determination -> Critical Hit -> Skill Speed
    Will edit when I find all the information I'm looking for.

    Strategies for Fights -
    Will edit when people leave feedback and I find information.

    Macros -
    Flank Attack - Spammable Macro
    /ac "Demolish" <t>
    /ac "Twin Snake" <t>
    /ac "Dragon Kick" <t>
    (0)
    Last edited by FCrowles; 09-27-2013 at 09:56 PM.

  3. #3
    Player
    FCrowles's Avatar
    Join Date
    Oct 2011
    Posts
    116
    Character
    Professor Angler
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Reserved for FAQ
    (0)
    Last edited by FCrowles; 09-27-2013 at 09:48 PM.

  4. #4
    Player
    FCrowles's Avatar
    Join Date
    Oct 2011
    Posts
    116
    Character
    Professor Angler
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Reserved for additional information.
    (0)

  5. #5
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    If you edit your first post you can actually add all the content in your other posts. Its silly how it works but your original post is limited to 1000 characters. Once posted if you edit you can have as many characters as you want.

    Onto my Question, I am a Legacy MNK, so i didnt have the luxury of learning all my abilities as i leveled seeing as i was tossed all abilities from the get go. My MRD is 15 and LNC about the same. I do have access to impulse drive. My question essentially is whats the best way to maintain GL3? What is the optimal rotation?
    (0)

  6. #6
    Player
    FCrowles's Avatar
    Join Date
    Oct 2011
    Posts
    116
    Character
    Professor Angler
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Optimal isn't really out there yet. With parsers unable to accurately determine how worth it DoT are and mechanics being different there isn't really an Optimal rotation. An effective rotation would be the simple Dragon Kick -> Twin Snake -> Snap Punch from the Flank. That way you can focus your efforts on dodging red. I recommend learning your lag. You can run out of a circle and sometimes theres a delay and you'll still get hit by an AoE even though you were out, the same is true for reverse. So if your lag is like .3 seconds behind, run back into the circle at the last second. It can save you your GL3 stacks. Fights like Titan are just plain hard to maintain GL3. Garuda and Ifrit aren't too bad for the exception of their vanishing acts.
    I like to save my perfect balance for after a vanishing act in hard modes and use to to reclaim my GL3 very quickly and reapply DoT. The beginning of the fight isn't as important as the second half for primals.
    (0)

  7. #7
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    in a party set up i go:

    Dragon Kick > Twin Snake > Snap Punch x3 to Impulse drive x3 then rinse and repeat, but iirc GL3 wears on the 3rd ID so maybe limit ID to 2 and repeat cycle of DK > TS > SP?
    (0)

  8. #8
    Player
    Kopetzki's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Kopetzki Kope
    World
    Phoenix
    Main Class
    Pugilist Lv 19
    Select blitz, then left, right, left, for super dps.
    (1)

  9. #9
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    good thread but i find it funny how ppl talk about their endlos long rotation and how they start the fight with pb but in the end most if not all monk i have met yet suck in the end because you cannot just use one rotation straight since bosses like to disappear or move and stuff. So many monk fail to react to the situation. A rotation shall be a good things to know what to do first and stuff but in the end it wont always be possible to stack gl3 first for Demolish for example because the boss will just disappear before that and so on. However.
    (1)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    As the above poster said. You can't really have a rotation with monks, it's a priority system. My priorities are: buffs (gl ts dk etc) > DoT (highest potency skills > regular finisher (sp) > mix up (ID).
    (1)

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