Quote Originally Posted by Gonzothegreat198 View Post
Btw this already happens. As long as you get xp for the mob you have a chance to get the item, or at least it always works for me. Maybe it's not supposed to work like that and you're only supposed to get xp.

Also not everyone who does this does it solely for the mats. It's also a good way to help powerlevel guildies, it's just coincidental that those mobs are also for mats.
Pretty much every mmo game with a crafting system, this is how it's done... well not exactly.

Depends which is easier, harvesting or killing things. FFXIV's harvesting is extremely slow to say the least. Better than version 1's, but still terribly slow. I've played other games, and usually there's different grades of harvesting, so like a rank newbie would only get 1 item at a time and a rank S would get 3 at a time, randomly getting 25 every so often based on luck score. So if there's a way of killing mobs faster that drop the same harvestable item, then yes, it's a completely legitimate reason to kill the mobs.

Now say you have a problem with players camping the mobs you need, you either go camp something else, or you grief them by pulling the same cruft they're doing, in their presence.

As for SE "fixing" anything like this, this seems to be working as designed, but if they want to go ahead and make it less worthwhile to do, the should make the monsters respawn within different fence parts of the zone so that it's harder to camp.