Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 88
  1. #1
    Player
    Kroma's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    21
    Character
    Kroma Odin
    World
    Siren
    Main Class
    Miner Lv 50

    Count me amoung the skeptics ...

    I want to really like this game. I played XI during the initial launch, started over more times than I can count, and all for the pure curiosity and pleasure of seeing what different environments, servers, and races offered. Here it still seems after all of the improvements, and I do like most of them, I don't feel they've been able to capture my attention or devotion.

    My friend, a WoW player, and I were talking the other night, and he asked if I was still playing XIV. I told him that while I like it, I just get bored too quickly. His response: "So, it's a bad game?" To me it's not that simple. There are many good aspects to the game such as the graphics, overall uniqueness, and community that make this game worth playing. However, there are elements such as the environment, traveling, crafting, and leveling which make this game far too slow to keep the average player active. While I don't agree entirely with my friend, this game does have some serious short comings.

    In FFXI traveling to Valkurm for the first time, I was in awe of the environment, and I could pick out land marks, like Craigs to let me know when I was getting close to a zone or quest marker, but here that is lost. The open world feel is awesome, no zoning and no loading screens, but the cut and paste landscape is forgettable. Additionally, running to Valkurm seemed like and adventure and kept my heart beating as I sneaked around Lumbering Lambert, where as in FFXIV running from Ul'Dah to Gridinia seems like an arduous chore where the scenic route equals death and the direct route is boring to the point of tears. And, while Anima is supposed to be a convenience, presumably for the sake of partying, it's more like having $10 in your wallet, and you're trying to decide between fasting 'til next paycheck or having a pizza. If you go for the pizza it will be great while it lasts, but it may be a while before you can eat again. Whereas if you go without, you're praying to God you don't pass out before the next meal. Anima is a great concept, but no one likes to use it for fear of not having it for a while. Instead of waiting for it to recharge, give us something to do to earn it back.

    This may be a good point to introduce fame. I'll admit I turned on more street lamps than a two-bit hooker in Reno, but it never seemed to get old or take too long. It really didn't have any greater purpose than building fame, but it kept you busy and engaged. Why can't we have quests like that, where there is no greater point than building Guardian Favor or Anima. Make it fame based and repeatable, and not only will people do them to unlock more content, but they'll have additional bonus for completing them. What if like other limit breaks, the limit for Anima or Guardian Favor could be increased based on a hidden factor related to your chosen Guardian, which could in-turn affect the quests you receive to earn it. The quests, like leve quests could be based on Rank, and give people another reason to level beyond better gear, stats, or end game; a sense of accomplishment.

    Much like traveling or rebuilding Anima/Favor, there is a lot of waiting involved with crafting. At least with crafting in FFXI the menus are responsive (though admittedly they have gotten better in XIV), and once you started crafted you could make a run for a bathroom break, grab a drink, or stretch your legs. But, while the crafting in XIV seems to have an sense of involvement, it feels more like the developers are trying to keep me in my chair. If I'm sitting at my desk playing a game, I want to have fun. If the developer is going to force me to sit at my chair, then make the crafting strategic instead of luck based. I'm not sure how others feel about this, but I kind of enjoyed the work mini games in Fable 2, and I could see something like that which would provide a certain level of entertainment/challenge. Alternatively, shouldn't it be up to the player whether they want to play a mini game at all? Why not give the option to auto attempt a recipe? Then if this is too easy, make it impossible to receive HQ results or attempt recopies beyond your current rank. A person who has taken the time to master a craft shouldn't be subjected to random chance or monotony; they should be rewarded.

    Leveling is a system that has gotten better since launch, but unlike FFXI where leveling had its benefits, such as RSE, JSE, Airship pass, Limit Breaks, etc, XIV seems to lack that since of progression. Gear can be equipped at any Rank/Level, though it does wear faster and benefits are reduced, it still doesn't seem to be earned. And, if you look cool to start with, what's to separate a noob from a veteran. Not to mention the universal nature of the equipment is far too confusing. I know it was meant to make things easier by allowing one piece of equipment to fill multiple rolls, but who really wants to storm the castle in wooden clogs? So, in reality, everyone carries multiple sets of armor, combined with an over abundance of drops and harvested materials, and suddenly the 200+ storage slots between the character, retainer and bazaars aren’t enough. Too me this just adds another level of frustration to the fledgling adventurer. Reverting to FFXI again, by the time I reached level 25 and headed to Kazham for the first time, I felt like I had come a long way from where I had started in San d’Oria and like I had grown as a player. I knew what a good party was. I knew how to Skill Chain, Magic Burst, Pull, Tank, not all at once, but you get the picture. At Rank 30 in FFXIV I still have yet to see cohesive, let alone coherent, party mechanics. I don't have a great understanding of how my job is supposed to function in relation to other jobs, especially when any skill or trait can be borrowed from another class.

    This is far longer than I ever intended, and I realize that most of this has been brought up on countless occasions by plenty of people. Yes, XIV isn't perfect. I understand that it will never be exactly like FFXI, nor do I want it to be. Moreover, I know a lot of this is still being addressed. Regardless, FFXI does provide a good map about how players should experience a game, and XIV hasn't reached that point yet. If nothing else, this game needs a sense of achievement. When I'm Rank 30 and still playing like a noob, then I feel the game hasn't done enough to teach me how to reach my potential. Like I said in the beginning, I really want to like this game, probably because I liked FFXI so much, but until these issues are addressed, I'll remain a skeptic of Final Fantasy's XIV's future.
    (86)
    "The 'Road Less Traveled,' is often less traveled for a reason." ~ Kroma Odin

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Incredibly eloquent, with delicious figurative language peppered throughout. I also agree with what you said (I'm 30 as well and still have never done a BR), but I had to commend you on your writing first and foremost. +1
    (2)
    http://i.imgur.com/L3DQO.jpg

  3. #3
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    So true, I totally agree and after reading this I now know what I am lacking when i play this game. Aside from missing group oriented activities XIV fails to make me feel accomplished, even to this day I do things in XI and feel great. Example: day before yesterday I finally did the quest to get Mage's Ballad and afterwards when I tossed that scroll in the air and learned that spell I felt like a real Bard. When I partied with my friends yesterday we steamrolled qufim island as a trio and pumped out a few levels and had fun the entire time.

    In XIV when the 3 of us partied (before and after the SP change) it was dull, and less involving and b4 sp change 1 of them didn't get sp while I was rolling it in. When I asked them why they don't get on xiv anymore they pretty much stated wor for word what you said. It lacks that sense of accomplishment and excitement and feels more of a chore.

    All in all its a great games with a promising future but for now I'll be on the sidelines wit my pom-poms doing the XIV cheer. >.>
    (4)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #4
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Hey, another Seattleite!

    I want to really like this game.
    I think this sums up the feelings for a lot of players. Those who haven't quit, and those who have I think are in kind of a holding pattern right now. We're waiting to see what Yoshi-P comes up with, and I think a lot of the major changes are hinging on his new battle system.

    Essentially, I see this as the turning point for the game. If they get it right, things will go much better. If they mess it up.....
    (2)

  5. #5
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    In FFXI traveling to Valkurm for the first time, I was in awe of the environment, and I could pick out land marks, like Craigs to let me know when I was getting close to a zone or quest marker, but here that is lost. The open world feel is awesome, no zoning and no loading screens, but the cut and paste landscape is forgettable. Additionally, running to Valkurm seemed like and adventure and kept my heart beating as I sneaked around Lumbering Lambert, where as in FFXIV running from Ul'Dah to Gridinia seems like an arduous chore where the scenic route equals death and the direct route is boring to the point of tears.
    Leveling is a system that has gotten better since launch, but unlike FFXI where leveling had its benefits, such as RSE, JSE, Airship pass, Limit Breaks, etc, XIV seems to lack that since of progression. Gear can be equipped at any Rank/Level, though it does wear faster and benefits are reduced, it still doesn't seem to be earned. And, if you look cool to start with, what's to separate a noob from a veteran. Not to mention the universal nature of the equipment is far too confusing. I know it was meant to make things easier by allowing one piece of equipment to fill multiple rolls, but who really wants to storm the castle in wooden clogs? So, in reality, everyone carries multiple sets of armor, combined with an over abundance of drops and harvested materials, and suddenly the 200+ storage slots between the character, retainer and bazaars aren’t enough. Too me this just adds another level of frustration to the fledgling adventurer. Reverting to FFXI again, by the time I reached level 25 and headed to Kazham for the first time, I felt like I had come a long way from where I had started in San d’Oria and like I had grown as a player. I knew what a good party was. I knew how to Skill Chain, Magic Burst, Pull, Tank, not all at once, but you get the picture. At Rank 30 in FFXIV I still have yet to see cohesive, let alone coherent, party mechanics. I don't have a great understanding of how my job is supposed to function in relation to other jobs, especially when any skill or trait can be borrowed from another class.
    I agree with most of your points, but these stuck out to me the most. The game desperately needs a sense of accomplishment and progression. I mean, how am I supposed to feel a sense of adventure when pretty much everything is already available from the start?

    I hope Yoshi takes this to heart.
    (9)
    Last edited by Gramul; 05-05-2011 at 06:40 AM.

  6. #6
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    100% agree with this thread. I too stopped around rank 30 mainly because I felt the same as all the other rank 30s on all jobs (no real identity)

    That seems to be my top two reasons why this game is lacking: character identity and sense of achievement.

    As I sit on the side lines I really hope that this battle change will fix those two issues so I can once again enjoy this game ^^y
    (5)

  7. #7
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Very nice read! Good points throughout!
    (3)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Balbanes View Post
    Hey, another Seattleite!



    I think this sums up the feelings for a lot of players. Those who haven't quit, and those who have I think are in kind of a holding pattern right now. We're waiting to see what Yoshi-P comes up with, and I think a lot of the major changes are hinging on his new battle system.

    Essentially, I see this as the turning point for the game. If they get it right, things will go much better. If they mess it up.....

    Kroma and Balbanes, you're both from the Seattle area? Nice. So am I~ :3

    And about the game? I think it's evolving, gradually growing. I myself am in a holding pattern of sorts. I reached rank 45 Lancer, and I plan on stopping the grind at 46 until more, tangible, meaningful high-end content comes that I can participate in as part of my character progression.

    So I'm curious as to what Yoshi-P will be unveiling for the combat revamp. Anxious, even.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    514
    Kroma is the gentleman version of me.
    (14)

  10. #10
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I am waiting for more group oriented activites are released or a incentive to actually group up for stuff at all levels instead of just at 40+. I loathe solo with the deepest passion a human being can muster up in his lifetime and in this game I have been forced to do nothing but that because my friends can't get into the game it lacks a emotional attachment of sorts.

    That and my lack of LS tools makes my LS list look depressing with like now 5 out or 29 members are actually active at any given time. >.>;
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

Page 1 of 9 1 2 3 ... LastLast