/clap bravo! Bravo!
/clap bravo! Bravo!
I agree with OP.
There are decisions within the game that are in my opinion a step-backwards on what we had in 1.0. The missing elemental wheel is one of them, I still feel bad/weird for attacking a mob with it's same element and I completely miss the fact that CNJs had a small upperhand with Aero + Cleric Stance in Ifrit (it was pointless fun).
The "FATEs shouldn't be the main way to level" issue is a great one. But nerfing the experience gained by FATEs isn't the solution, as giving dungeons more experience and incentive to run will create another problem: too much gear; which in turns takes out responsibility and usefulness of crafting classes in the game (this happens at level 50). SE needs to do something about it since just giving more or less exp in one or the later will not fix everything. I would suggest that in the meantime they could add mob grinding but they won't. They could probably give more experience to Guildhests and Levequests and add materials instead of gear to give more usefulness to crafters (imagine this with a player-made crafting levequest system ~ the possibilities)
The other issue that I've noticed in my pre-endgame month is how everything throws gear at you, it's crazy!!! I understand the desire to alleviate the player of thinking on what to upgrade but this is ridiculous. I imagine that the reason for this is that if you select gear over gil (Allagan pieces) you will be short (by default) on money at 50 and you'll have to do something to get it since you need gil to run dungeons (gear repair). This was working before - to some extent, but now it's meaningless since they made dark matter so cheap - and still not available to DoLs!!
There's much to be said but those are my two points that I feel add to the OP.
Last edited by Kaizlu; 10-09-2013 at 09:26 AM.
I think the endgame kills me the most, once you have everything down 3 hours a week is about all you have to spend playing. You can level sure, but that just increases the amount of fate/philo/relic/AK/BC(/CT) grinding you'll have to do in the end. The grinds make everything mundane though, can't agree enough, you can say you play too hard or w/e to anyone but you'll find that grind eventually no matter how slow you go.
Last edited by AjoraOak; 10-09-2013 at 03:39 PM.
And in this post, this guy has pretty much summarized how I feel about this game as it stands (for the most part).
The only reason I'm still subbed is because I'm still waiting for them to wake up and realize what they've done to the game, that this "standard" model is nothing but a quick, short-sighted cash-in without future - it's only worked for the game that imposed it, and it only did because of popularity and massive hype, not because it was actually "good". I'm still here only because of a rather foolish hope that the game will eventually change for the better. Wishful thinking? Yeah, maybe, but hey, this is the same dev team that managed to turn the awful game that 1.0 was into the great thing 1.23 was becoming, so... maybe?
Last edited by Klefth; 10-09-2013 at 03:51 PM.
It's not the same dev team. The 1.0 Dev team was fired, this dev team only did what 1.0 dev team was going to do through to 1.23. While then creating their new "Realm Remessedup" at the same time.And in this post, this guy has pretty much summarized how I feel about this game as it stands (for the most part).
The only reason I'm still subbed is because I'm still waiting for them to wake up and realize what they've done to the game, that this "standard" model is nothing but a quick, short-sighted cash-in without future - it's only worked for the game that imposed it, and it only did because of popularity and massive hype, not because it was actually "good". I'm still here only because of a rather foolish hope that the game will eventually change for the better. Wishful thinking? Yeah, maybe, but hey, this is the same dev team that managed to turn the awful game that 1.0 was into the great thing 1.23 was becoming, so... maybe?
Just as an FYI. Through the ingame "Suggestion" Contact tab, I did direct them to this thread :3... I wonder if any dev's actually looked at it.
Edit: I just noticed my thread has 10k views O.o;;;
Last edited by MistressAthena; 10-09-2013 at 10:24 PM.
I thought it actually was Yoshi's team that did all the changes that led up to 1.23. Well, if that's true, then that just made me lose a bit of that hope...
Very well-written and thought out OP. Well done!
I completely agree![]()
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