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Thread: Summoner tips?

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  1. #11
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NekoTheCat View Post
    Going from what Kevee has been saying for a Rotation I can already see how what he/she says is optimal for GCD min-maxing,
    And like I said in the post, that's the general safe way to get all your timers working.

    If you want to min/max further you can move around the ruin/ruin II during RS if you know you have time to cast everything, you can use one of the pet CDs earlier(during the first Bio), etc. That's something I need to work on doing, but generally in a fight like Titan or Turn 2 of Coil, I'm fine with executing the general rotation. That's my current issue is that I have put that general starting rotation into my "muscle memory," even though I know in some circumstances I can move the abilities around to get 1-2 extra DoT ticks.

    I accept there are improvements to be made. In some instances, it's also better to Swiftcast Shadowflare as it shaves ~.5s off total time. There's little things you can do to improve.

    Edit: And something to note if you're pushing timers. Bio/Bio II have animation lag. Roughly .5-1s after the cast/finished cast. Miasma is near-instant after the cast, and Thunder has travel time, but is near-instant to the projectile hitting. There is a delay between when a debuff completely drops off, and when you can re-apply it. It seems to be a ~.5s window of sorts. If miasma is dropping off(say, from RS), you want to start casting in between the 1-2s timer of DoT left on the mob. Bio II you can start casting end of ~2s on timer. Remember, when it says 2 is left on the timer, that is anywhere from 2.99~s to 2s left.
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    Last edited by Kevee; 09-29-2013 at 10:38 PM.