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  1. #1
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    174
    Character
    Takeshi Eiketsu
    World
    Maduin
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    Pugilist Lv 90

    A Realistic and Perfect Way to Implement Airships and Chocobos [dev1002][dev????]

    Ok, I'll start by saying, those of you who want Chocobos/Airships NOW, will not like this. And those of you who say its too soon/too small, will hopefully, agree with me here.

    Now, saying the game is too small to implement these two features, is mostly true. I don't honestly think many people grasp that FFXIV currently takes place in Eorzea, which is in reality a PART of a continent, While Hydaelyn is the actual WORLD that FFXIV takes place in.

    Current Issue with Implimentation

    That being said, here in lies the problem, all areas that we can go to are tied together by an Aethyrite network, where we can teleport with Anima to anywhere instantaniously, as long as we have anima (if not thats your own damn fault.), even when you do not have anima, the walks really are NOT that long to warrant having another means of transportation.

    So until more continents are added, theres no reason to add chocobos and airships, because, we can get to everything with anima right now.

    How it will be useful

    Once new continents are added, new "Aethyrite Networks" will be available. There should not be ANYWAY to teleport between different networks...the only way u can get to another continent and use its network is from airship or chocobo, therefore added a neccessity for having chocobos and airships. All the while adding more quests and missions to unlock these features.

    While I realize this is probably the plan of SE from the beginning, not many others have stopped to consider this. So consider this a suggestions/information/discussion.

    Thoughts or comments?

  2. #2
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    1,820
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    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    Not gonna agree/disagree on time implementation, because meh I could care less, but

    "Once new continents are added, new "Aethyrite Networks" will be available. There should not be ANYWAY to teleport between different networks...the only way u can get to another continent and use its network is from airship or chocobo"
    this is a great idea.
    (3)

  3. #3
    Player
    Eldaena's Avatar
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    Mar 2011
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    Ivalice
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    Eldaena Vonxandria
    World
    Excalibur
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    Conjurer Lv 90
    I guess that does make sense. I'm not going to say I'm entirely happy about it, just because I would really like to be able to raise and ride a chocobo now only from a content standpoint. However, it does make sense and I could see this being in their plans for transportation.
    (0)

  4. #4
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    Takeshi Eiketsu
    World
    Maduin
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    Pugilist Lv 90
    yea, I agree though, I have been wanting chocobos from day one, and been periodicly checking the chocobo NPC throughout my time playing the game. But realisticly this is the only way I can see implimentation with the current Anima system.

  5. #5
    Player

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    Apr 2011
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    Uldah
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    126
    If it doesn't function like a personal mount that is useable anywhere in the open world i'm gonna be extremely disappointed.

    I get the feeling that Anima was supposed be used to make doing leve's easier on a casual level. However I got to believe there is going to be a lot more content outside of leve camps, places that will be off the grid so to speak where a chocobo will come in handy.
    (0)

  6. #6
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
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    Ul'dah
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    Blaise Lallaise
    World
    Sargatanas
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    Pugilist Lv 50
    I can agree with the OP on the point concerning airships, but I always viewed a chocobo as a short-range transportation method. In that respect, I can see no reason why they wouldn't come in handy even in the current zones we have.

    The OP's argument against the immediate implementation of chocobos is based solely from a transportation standpoint. There can be so much more to a chocobo than transportation. As it was said before, there is a valid argument of content. A chocobo can be raised, raced, used to dig, and maybe even bought and sold. Personally, I want to raise my own.

    That said, I wouldn't be heartbroken if they waited a while to implement them. My anima rarely completely runs out anyway.
    (2)

  7. #7
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    For right now, there is not much reason to bring in airships until they release more areas that would warrant an airship. However, developers have always said that we need to use our Anima wisely. People use Anima for the following reasons.

    1. Laziness
    2. Area is surrounded by high level enemies.
    3. Need to get to a party or NM quickly.

    I am sure there are more reasons, but these are pretty much the top ones. I would say the average player uses about near 30 anima a week. I know I do.....

    Now here is where chocobos come into play. Having the ability to mount would make it more of a reason to not use anima, and would help prevent having to use it for the three reasons I said above. Having your own mount influences you to see what is going on around you.

    One thing I do ask is that SE not make the concept of the Chocobo more complicated than it needs to be. Make it like other MMO's and have the ability to summon your chocobo at will on the field, but at the expense of still having enemy encounter to balance it out.

    I would welcome back Chocobo Breeding/Racing/Hot & Cold again, these were fun when you did it on FFXI, and sure it would be just as fun on FFXIV. However, with that though, I would not make it so it affects your normal mounting privlages like it did in FFXI. I loved my chocobo, but I was meh when I found out I had to breed and raise him to make him worthwhile. The concept should be completely separate. So basically what I am saying is, keep normal field mounting and mini-games apart from each other.
    (0)

  8. #8
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I'd like chocobos to be implemented with basic expected functions (riding from point to point) because:

    A.) The theme is already in the game data
    B.) Even though you can warp to places you've already been, its quite a long walk to places you've been to before. And even if you HAVE been there, sometimes you want to travel to out of the way locations or hamlets, and a chocobo would be very handy. Not to mention another way to circulate gil since you'd have to rent them.

    The Aetheryte system works just like XI's telepoint system, except everyone can do it at any given time, provided they have enough anima. Both require you to have touched the crystal or energy point at the wanted location...so why not just implement the expected function of chocobos now, and worry about additional functions later?
    (0)
    Last edited by Teknoman; 05-12-2011 at 03:09 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  9. #9
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by BlaiseLallaise View Post
    The OP's argument against the immediate implementation of chocobos is based solely from a transportation standpoint. There can be so much more to a chocobo than transportation. As it was said before, there is a valid argument of content. A chocobo can be raised, raced, used to dig, and maybe even bought and sold. Personally, I want to raise my own.
    I agree, the raising aspect is one thing Im hoping they implement rather than just renting because renting is nice and all, but no really involvement there.

    Quote Originally Posted by Velhart View Post
    Now here is where chocobos come into play. Having the ability to mount would make it more of a reason to not use anima, and would help prevent having to use it for the three reasons I said above. Having your own mount influences you to see what is going on around you.
    I figured no matter what, most people are going to take the quick way to places. Im one of the few who would take a chocobo to see extra places or potential opportunities (NM pop), but like the way the game currently is, people would rather fork up 50k or more for people to teleport them places rather than save and walk.


    Quote Originally Posted by Teknoman View Post
    The Aetheryte system works just like XI's telepoint system, except everyone can do it at any given time, provided they have enough anima. Both require you to have touched the crystal or energy point at the wanted location...so why not just implement the expected function of chocobos now, and worry about additional functions later?
    Two comments:

    1) I think they want the game playable and as a source of income before they start adding in stuff like chocobos
    2)While teleport acts like the teleport from FFXI, the fact that (like you said) anyone can do it, and that you can change jobs on the fly (u couldnt in FFXI) makes the dynamics of teleporting in FFXIV MUCH different.

  10. #10
    Player
    CrstyCaptin's Avatar
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    May 2011
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    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Post wall of text: anything that's worth reading will be bolded, the rest is probably just a rant. That's right, I'm looking out for you FFXIV community and trying to save you time!(hint hint SE!)

    Wow. I feel like I'm the only one that just wants a damn chocobo to get around on. I must also be alone here actually wanting to play outside of thanalan and not spend 30+ minutes just running across the same copy/pasta zone. "Running out of anima is your own damn fault"? I don't even know where to begin.

    Let's see... if you want to do NMs you've got one in Dhona, Coerthas, Black Shroud, LL, Thanalan. That's five spots right there. If you want to do Leves 33+ you've got to hit BW, Noph, Cedarwood, Cassio. I find running to cedar > cassio not that bad, so I'll say 3 teleports right there. This isn't even considering people with x2 leves for each area. If you want to grind raptors you need teleport to camp dragonhead but you can get by with camp glory and running a bit. If you port to any camp from outside of that zone you will use your 6 anima recharge for the day on one teleport assuming it's not your favored destination

    See what I'm getting at? You can't log in to do leves, get a little raptor grind in to complete your tnr, take a break, then come back to find your ls getting ready to kill GB and get there in time. There's no way unless you're a 'casual' player that plays ever couple of days or something. Pooling anima together? Someone is still gunna be out. How about your ls aiming to kill NMs every night? Even if 5 people got those camps as their 5 favored destinations they're still out half their anima regen for the day with one teleport. One teleport! Don't get me wrong, I don't mind running from Uldah to camp horizon that much then returning back(deathport of course) but for the love of God this is 2011 and I'm not wasting 30+ minutes of play time running from one city to the next! That's not what I play for! The 'oooohh ahhhhh' of the run ran out probably the 2nd week after launch AND if you still want to enjoy it there's no reason that moving DOUBLE the speed on a CHOCOBO would make it any less of an experience!

    Maybe I"m not playing the game right. Maybe you're only supposed to log in to do leves then log out staying within your anima recharge for the day. Maybe you're only supposed to log in to kill an NM or two then log out. Maybe if I've used all my anima regen for the day I should just sit in town and grind a craft. Maybe SE fixed this issue by making it F2P so you can get a second account(like myself and a few others in my ls have done) to make a teleport mule to get around(sorry all you people that can't meet the hardware requirements of running two instances of FFXIV).

    Oh but I am not without solutions!
    1) Double our anima recharge rate! Simple, easy, no need to use idea numero 2 and it'll make everyone happy. Ok, maybe not the people that are happy with wasting their life running from point a to point b and cry the system is good how it is but hopefully they can somehow get over it. Or maybe they can spend the time they would be running from point a to point b here on the forum bitching about it since they've just saved all that time by a simple teleport. --- Anyway, with 12 anima a day you can teleport outside of your favored locations(twice max!) at least once and still have some anima left to get home or go somewhere else within your playtime for the day.

    2) Give me a chocobo! I duno how this hasn't been implemented yet but it's an easy fix(though more difficult I guess than 1)). You've used them to get around in every Final Fantasy ever. Why change now? You want them to have a 'twist'? You when them to be armored so we can ride into combat on them? You want us to raise them, race them, herd them, dress them, feed them, use them to jump tall buildings in a single bound? Cool. You can still do that, just implement that later. ---- Right now I'd kill for a chocobo that I could rent from Uldah to run to horizon and cut my commute in half. Or when I'm out of anima and I need to run to another city this will make it not as bad! You don't want us to easily explore Dhon/Coerthas with a 'monster free ride' on the chocobo? No problem, just give us a little "The chocobo refuses to enter the next area!" message when we try to zone in! This game would be so much more pleasant if the commute time was cut in half by paying a small fee(ah mah gad, gil sink! halp the ecny to!) to ride a bird to areas that I WOULD teleport too but do not at the moment have the anima for.
    (0)
    Last edited by CrstyCaptin; 05-17-2011 at 01:10 AM.

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