Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 50
  1. #31
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What you say is true, however, there are other factors here.

    Of the two rotations I mentioned (not the HS one, I mean the to IR or not to IR one), the main difference is...

    More cooldown stacking in way 2 (no IR for first DoTs) vs IR for first dots + possible BL procs.

    I haven't had time to figure out which one is better, also keep in mind BL procs push back your CD's, further complicating how well you can stack them.

    Granted stacking them does not really matter, except for having them all up for all of Barrage.

    Is losing IR for barrage worth having IR up for 3 more ticks of DoTs/BL? Someone will have to check if so. Again the difference is small, but obviously as we're trying to optimize it is a point to consider.

    I prefer the second simply because since it is easier to stack cooldowns, and all of them are up for Barrage.

    Furthermore with the first rotation, I don't know if it is worth the wasted GCDs (which could be HS) to reapply dots as IR expires.
    (0)

  2. #32
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Furthermore with the first rotation, I don't know if it is worth the wasted GCDs (which could be HS) to reapply dots as IR expires.
    On that topic, the benefit of using HS within the IR+BFB timeframe is 2x 150*(.5*.2) + 2x 150*.2 = 30 + 60 = 90p. In the alternate scenario, you'd just use the same two HSs a few GCDs later, so you're only gaining the benefit of the buffs on HS. The 20% chance to crit on the two HSs also increases the chance for an autocrit SS. The maximum value for this is roughly 0.5*140*1.2 = 84 and this scenario grants a (1-.8*.8)*.75 = 27% chance for the event, so 84 * .27 = 23 potency.

    In the alternate scenario, you clip roughly 2 ticks of each DOT in a worst-case, meaning you get a clip cost of (35*2) * (1+.5*.45) + (45*2)*(1+.5*.45)*1.2 = 216 potency, although it could be less due to the server timing on DOTs.


    Total costs (max): 90 + 23 + 216 = 329


    The benefit is that you get IR applied to both the next WB/VB and 1 additional buff [BFB] applied to one.

    The IR is worth roughly: (640)*.2*.5*1.2*1.2 = 92

    The BFB is worth roughly: (310)*(1+.5*.45))*1.2 = 91

    You gain the additional benefit of 20% crit for BL procs, which equates to vaguely:

    12 opportunities of 45% chance to crit with a 50% result of +150 base potency
    minus
    12 opportunities of 25% chance to crit with the same result

    Let's call the BLs 150/2 * (1.2)*(1+.5*.25) = 101

    The alternate scenario BL application is 12 * .45 * 101 minus the null scenario BL at 12 * .25 * 101. So 242 more BL damage.

    Total benefits (max): 92 + 91 + 242 = 425

    Note: the actual benefit will be less than 425 because you don't get the true benefit of more BL procs because BLs are generally restricted to 1 per OGCD.

    Still, I think it's a good case for re-applying the DOTs prior to the IR expiration.
    (0)
    Last edited by EasymodeX; 10-05-2013 at 02:31 AM.

  3. #33
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    On my OP bard I do Quelling > Hawk's eye > Skill > Raging Strikes > Skill > Blood for Blood > Skill > Internal Release > Skill > Barrage
    (0)

  4. #34
    Player
    gotaplanstan's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Muggsy Bogues
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by pandabearcat View Post
    snip
    I'm not arguing anything. Since just #'s seem to be beyond you, I'll try adding words:

    1. If you open a 4 pt sequence with 2.5s between atks, the first atk (SS) happens at the 0.0s mark. 2.5 seconds later, VB occurs. 2.5 seconds after that your second dot occurs, which is VB. So far if we do simple math, 2.5+2.5 = 5. So VB happens at the 5.0s mark of the sequence. Finally, you use HS. You guessed it, 2.5s after VB. So lets recap. 2.5+2.5+2.5 is equal to 10, or 7.5?
    2. 240? hmmm, let's take a look shall we? You're claiming 561.175-403.625=240. For me it doesn't, so again your math is bad/wrong.
    3. If you have a source for how much XXX crit rating is worth, that kind of information (or a link to it) WOULD be very useful to share.
    5. Going with the whole bad math thing, you chose to skip poor #4. Fine. Again, if you'd care to share the formula for crit rating to % I would be more than happy to post some calculations.
    (0)

  5. #35
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You don't seem to understand the concept of GCD.

    Lets do an extremely simple case.

    1 attack, we use HS.

    How much dps does the HS do?

    Furthermore, at 7.5 seconds, the last HS does 0 damage. Similarly, the last VB doesn't actually apply or do damage. Are you going to count that against the standard rotation too?

    If you've ever actually played a Bard, you know HS hits somewhere between 1 second and 2 seconds after you actually hit the button.

    So whats it going to be? Are you going to cut off at arbitrary start of actions, or are you going to cut off at precisely when HS hits and nothing else (at around 8.5-9.5 seconds) to be "fair", or are you going to actually go by the amount of GCDs consumed?

    Actually you know what, too many questions for you to answer.

    Just answer me this.

    What is the pps of 1 attack, 1 HS, and how do you calculate it.

    We can get into the other discussions later. I'm sorry I mislabeled my list, I'll go and fix it. This clearly implies an inability for doing math.

    As for the crit calculations, you can go here: http://valk.dancing-mad.com/?page_id...riticalHitRate
    (0)

  6. #36
    Player
    delaSO's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Dela So
    World
    Siren
    Main Class
    Archer Lv 50
    I did not read EVERY post so I apologize if this was mentioned previously.
    I tend to view it more on the cool downs themselves. and which will go with what, when. This of course has to do with 'fresh' encounters, with all cool downs ready that lasts more than 2min. This is what I am curious about. The few seconds and in what optimal order to begin with is nice to know, of course.
    IR= 60
    BfB=80
    BA= 90
    HE= 90
    RS= 120

    IR will be with BA&HE on its 1st click, and 4th.
    IR will be with RS on the 1st and 5th.
    IR will be with BfB on the 1st and 5th.
    BA&HE always together
    IR up twice as much as RS
    BfB used once in between it cycling again at the 4th min.

    It keeps going but you get the idea.
    (please forgive me if any of the simple maths is incorrect)
    (0)

  7. #37
    Player
    ChanceSkeleton's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Chance Skeleton
    World
    Famfrit
    Main Class
    Lancer Lv 34
    The differences are so marginal. The only rules you need to follow:

    1) Have IR active before applying dots
    2) Weave skills between GCD

    Easy. There are so many factors in end game that the rest of this shit you guys are arguing about won't matter. Bards are steaky as shit anyways.
    (0)

  8. #38
    Player
    gotaplanstan's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Muggsy Bogues
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by pandabearcat View Post
    snip
    I'm not the one having trouble understanding that if played properly, 4 skills will have been used in ~7.5 seconds. There's not much as this point that I (or anyone else) can seem to say to help you grasp this BASIC concept of how this game works.

    As far as you thinking there's a delay, there's not. Not technically. The damage is applied instantly, and just because it takes a second to register in the floating #'s does not change that fact.

    It seems there's quite a few things game mechanics wise that you simply don't understand. So I'm a bit confused why you're coming here acting like a know-it-all when you don't even understand such simple concepts.
    (0)

  9. #39
    Player
    gotaplanstan's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Muggsy Bogues
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by delaSO View Post
    snip
    This type of planning (boss duration wise) is what I touched on a few posts ago. The most ideal opening rotation in terms long term (I used 3 minutes) that I could find when experimenting on mlvl 50 dummies was this:

    durations:

    ir = 15.0s
    bfb = 20.0s
    he = 20.0s
    ba = 10.0s
    rs = 20.0s
    qs = 15.0s

    [HS | RS] ─► [SS | IR] ─► [WB | BfB] ─► [VB | HE] ─► [HS | Ba] ─► [HS/SS | BL] ─► [HS/SS | QS]

    that gives us this for time occuring:

    hs = 0.0s
    rs = 1.0s ─► 21.0s + 141.0s ─► 161.0s
    ss = 2.5s
    ir = 3.5s ─► 18.5s + 78.5s ─► 93.5s + 153.5s ─► 168.5s
    wb = 5.0s
    bfb = 6.0s ─► 26.0s + 106.0s ─► 126.0s
    vb = 7.5s
    he = 8.5s ─► 28.5s + 118.5s ─► 138.5s
    hs = 10.0s
    ba = 11.0s ─► 21.0s + 111.0s ─► 121.0s
    hs/ss = 12.5s
    bl = 13.5s
    hs/ss = 15.0s
    qs = 16.0s ─► 31.0s + 151.0s ─► 166.0s
    (0)

  10. #40
    Player
    gotaplanstan's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Muggsy Bogues
    World
    Behemoth
    Main Class
    Archer Lv 50
    (sorry for triple post, but 2nd one couldn't fit this info in it XD)
    ----------

    As you can see, the only cd not 100% active for Barrage's first duration is IR, and it still has 75% uptime during it. After that BfB and HE both pair of up with Barrage's second cycle, while RS's 2nd and IR's 3rd pair up with QS's 2nd as well.

    That was what I had the best parser results with. I tried 7 different combinations, including ones discussed ITT and this one came out in the lead. I can only assume because of the cd uptimes during both Barrages.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast