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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What you say is true, however, there are other factors here.

    Of the two rotations I mentioned (not the HS one, I mean the to IR or not to IR one), the main difference is...

    More cooldown stacking in way 2 (no IR for first DoTs) vs IR for first dots + possible BL procs.

    I haven't had time to figure out which one is better, also keep in mind BL procs push back your CD's, further complicating how well you can stack them.

    Granted stacking them does not really matter, except for having them all up for all of Barrage.

    Is losing IR for barrage worth having IR up for 3 more ticks of DoTs/BL? Someone will have to check if so. Again the difference is small, but obviously as we're trying to optimize it is a point to consider.

    I prefer the second simply because since it is easier to stack cooldowns, and all of them are up for Barrage.

    Furthermore with the first rotation, I don't know if it is worth the wasted GCDs (which could be HS) to reapply dots as IR expires.
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  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Furthermore with the first rotation, I don't know if it is worth the wasted GCDs (which could be HS) to reapply dots as IR expires.
    On that topic, the benefit of using HS within the IR+BFB timeframe is 2x 150*(.5*.2) + 2x 150*.2 = 30 + 60 = 90p. In the alternate scenario, you'd just use the same two HSs a few GCDs later, so you're only gaining the benefit of the buffs on HS. The 20% chance to crit on the two HSs also increases the chance for an autocrit SS. The maximum value for this is roughly 0.5*140*1.2 = 84 and this scenario grants a (1-.8*.8)*.75 = 27% chance for the event, so 84 * .27 = 23 potency.

    In the alternate scenario, you clip roughly 2 ticks of each DOT in a worst-case, meaning you get a clip cost of (35*2) * (1+.5*.45) + (45*2)*(1+.5*.45)*1.2 = 216 potency, although it could be less due to the server timing on DOTs.


    Total costs (max): 90 + 23 + 216 = 329


    The benefit is that you get IR applied to both the next WB/VB and 1 additional buff [BFB] applied to one.

    The IR is worth roughly: (640)*.2*.5*1.2*1.2 = 92

    The BFB is worth roughly: (310)*(1+.5*.45))*1.2 = 91

    You gain the additional benefit of 20% crit for BL procs, which equates to vaguely:

    12 opportunities of 45% chance to crit with a 50% result of +150 base potency
    minus
    12 opportunities of 25% chance to crit with the same result

    Let's call the BLs 150/2 * (1.2)*(1+.5*.25) = 101

    The alternate scenario BL application is 12 * .45 * 101 minus the null scenario BL at 12 * .25 * 101. So 242 more BL damage.

    Total benefits (max): 92 + 91 + 242 = 425

    Note: the actual benefit will be less than 425 because you don't get the true benefit of more BL procs because BLs are generally restricted to 1 per OGCD.

    Still, I think it's a good case for re-applying the DOTs prior to the IR expiration.
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    Last edited by EasymodeX; 10-05-2013 at 02:31 AM.