Because DoTs are on the global timer, you have no clue when your dot is actually going to apply.
It doesn't automagically start counting 3 seconds after you apply a DoT.
Realistically...lets look at the timer.
[0.0 sec] - SS
[~1.0 sec] - SS applies
[2.5 sec] - Cast WB
[~3.5 sec] - WB applies
[5.0 sec] - Cast VB
[~6.0 sec] - VB applies
[7.5 sec] - Cast HS
[10.0 sec] - End of HS GCD
So...the time between WB application (~3.5 sec) and end of HS (10.0 sec) is at least 6.5 seconds, which means it is guaranteed that there are 2 ticks, maybe even 3. So I am doing the actual, MINIMUM # of ticks possible, rather than Maximum, and certainly not "impossible".
Between VB (~6.0 sec) and end of HS GCD (10.0 sec) is 4 seconds, again guaranteeing 1 tick, and maximum 2 ticks.
Notice I also took into account animation delay (the ~1 second) in case we are being that nitpicky about DoT timings.
Furthermore, if you're going to subtract ticks from my argument, you must also do the same for yours. So...please. Pay attention here. We're not enemies lol, but again, I wanted to restate why your method doesn't work.
Because as I said in my first post, if you are doing this at the beginning of the fight, you must also justify using it in the middle of a fight, when SS is falling off and also your dots. This DOES happen, purely based on positioning of SS procs.
So when theres 1 second left on SS, WS, and VS, do you apply SS? Or do you do HS->SS for a proc?
Exactly, and this is precisely what I compare to here. Also note you need to compare till the end of the last GCD, because you're not doing 4 actions in 7.5 seconds, you're doing it in 10. I do ignore BL though because it is the same damage for both. Though, again, earlier dots mean more chances for River of Blood, which would push the "standard" rotation even more ahead.
EDIT: also your math is just wrong >.> Losing 1 tick each for WS and VS, totals 80 potency, and with 25% chance to crit is still only losing 90 potency. I'm not sure how I suddenly lost a whopping 240 or so potency. I think you were factoring in the base damage into their DoT tick totals, which is simply not correct.
EDIT2: using your rotation, here are the timings
[0.0 sec] - HS
[2.5 sec] - SS
[~3.5 sec] - SS applies
[5.0 sec] - WB
[~6.0 sec] - WB applies
[7.5 sec] - VB
[~8.5 sec] - VB applies
[10.0 sec] - end of VB GCD
As you can see you can only guarantee one tick for WB, 2 ticks max, and 0 ticks for VB, 1 tick max.
So I am giving both rotations equal treatment.



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