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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by gotaplanstan View Post
    snip
    Your way is flawed, because you fail to acknowledge your actual crit rate increases with SS.

    Assuming a 15% base crit (which is around 500 crit rating)

    Your way

    HS - 150*(.15*1.5 + .85) = 161.25
    SS - 140*(.2*1.5 + .8*(.15*1.5+.85)) = 162.4
    WB (and 1 tick) - 105*(.25*1.5 + .75) = 118.125
    VB - 100*(.25*1.5 + .75) = 112.5

    Total = 554.275

    Orig way

    SS - 140*(.15*1.5 + .85) = 150.5
    WB - and 2 ticks, 150*(.25*1.5 + .75) = 168.75
    VB - 1 tick, 135*(.25*1.5 + .75) = 151.875
    HS - 150 * (.25*1.5 + .75) = 168.75

    Total = 639.875

    So...yea. Not to mention, with IR, its skewed even more towards getting SS and dots up first instead of delaying 2.5 seconds.

    Also, thats not even mentioning the extra tick of possible bloodletter reset chance.

    Also, you have to delay bloodletter in your scenario in order to take advantage of IR and SS.

    EDIT: Furthermore, your formula for SS (((140 * 1.5) * 0.2) + 140) is wrong, as you don't have a .2 chance of crit, and then a 1.0 chance of "normal", you have a .2 chance of crit, and a .8 chance of normal. Aka it would look like (((140 * 1.5) * 0.2) + 140*.8), which is even lower than my way of accounting for base crit.
    (0)
    Last edited by pandabearcat; 10-04-2013 at 01:41 AM.