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  1. #1
    Player
    lauraash1h's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Lorelai Starphel
    World
    Siren
    Main Class
    Arcanist Lv 46
    Reading everything that has been posted, after 3 weeks of being on this game, please tell me what I can do better. So I'm a noob to all the dungeons......tell me what to do...it's not wow where I can take an overgeared person in there that can solo it due to the sync............there is a learning curve and everyone (apparently not from the posts) understands that to get good people you have to teach them and not tear them down
    (2)

  2. #2
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Vote To Kick is a necessity in any game that tosses random people together via a dungeon finder system. period.

    I would like to see it implemented sooner rather than later. I have noticed that it is rarely abused in WoW or ToR and far more often is used to remove trolls and AFKers from dungeons.

    Some things that could be added with this feature to help it be even better:

    -First timers cannot be vote kicked. Period. They could still be auto-kicked by the system for AFK or DC. This would ONLY work their first time through a dungeon. That way they could watch their CS without being punted by a group too impatient to let them do so, as that would be a bad use of the Kick feature.

    -Add a substantial bonus for people who are NOT first timers for completing an end game dungeon WITH first timers. Perhaps a multiplying bonus added for each new person in the group like additional tomestones. Make it worthwhile for them to take the extra time for the new people by giving them some extra tomestones for their extra time spent. Not everyone is motivated by their own personal kindness, so perhaps some extra shiny will make some of those less nice people out there a little more content and help them to feel like they are not 'wasting time'.

    -Also perhaps add a check box to the duty finder menu just under the 'join in progress dungeons' that is something like 'run with first timers'. This way those who are going to be absolutely unwilling to run with new people can just never check this box.

    -AFKers are auto kicked from the dungeon after 10 or 15 full minutes of total inactivity.

    -If you get too far away from a group, you stop getting credit, so those who stand around at the start of a dungeon cannot just leech after others finish the run without them.

    -Disconnected people, whether logged out or error 90k are allowed 10 mins to get back in, then are auto booted from the group.

    -The group is auto-queued for replacements once someone is auto-booted or vote booted, except in the case of a full premade group where the leader could then invite someone from their own server or choose to queue instead.

    -Once someone has been kicked from groups over X amount of times, they get banned from using Duty Finder ever again. (I realize this may sound harsh, but I'm talking about a really big number here, maybe 10,000 or some such.) Odds are if someone gets kicked that many times, they just really do not play well with others.
    (2)
    Last edited by Altheras; 10-01-2013 at 05:12 PM.
    Looking for nice people to play with? Come to Shinies! FC and Linkshells on Midgardsormr!
    We do everything from lowbie dungeons to Titan farms and Binding Coil! Our policy is Good Attitudes Only!
    Life is a giant cookie, share it!

  3. #3
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Intelligent and thoughtful post by the OP.
    (2)

  4. #4
    Player
    Heather's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Amber Arrow
    World
    Hyperion
    Main Class
    Archer Lv 65
    I support the vote kick option its a much needed feature, we had an tank that didn't get the gear he wanted from a loot chest and just went AFK we begged him to push on or just leave but he would not go. we couldn't boot him so we all had to leave and I spent 30 min in que for another run just so I could progress in the main story arc. I honestly don't know why this game launched with out it.
    (1)
    Happy to heal you

  5. #5
    Player
    reaver_angels's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Sir Justice
    World
    Diabolos
    Main Class
    Gladiator Lv 40
    Ok. Fair comment quite a long essay mind! BUT what about the single players who enter dungeons expecting the rest of the party to be in the 'same boat'. What if the other 3 people are in a party and they don't linke him/her, they've been here before but obviously it's his/her's first time............ So what! Just kick them until you some find someone useful.

    Also, in my opinion; arguments start off in dungeons mostly because of the tank not having 100% awareness of the enemies movement, in this game it's like you need a very karge radar for (danger).

    I think it's a great thing being able to leave whilst in a dungeon/duty. After all this is just a game and if you had something to do or somewhere to be then fine go and do it. You guys are just too obsessive. People have lives...
    (0)

  6. #6
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I was against vote-to-kick, but the OP raises some practical and reasonable safeguards that I think could make it work!

    For me, I'd be happy with vote-to-kick under the following circumstances -

    1) There's a 2 hour cooldown on it, so you can't simply try to kick everyone who doesn't agree with you.
    2) Newbies are completely protected. For the purposes of vote kicking I'd define a newbie as anyone who hasn't completed an instance twice.
    3) Same FC/LS as another party member? Then that counts as one vote. This is to stop 3+ FC friends filling up that last slot with a random and then booting the "stranger" the instant they do something the others don't like
    4) Absolutely no booting if there's loot to be rolled on or if a Primal/instance boss has been defeated (to stop people booting others before they open the chest).
    5) Voting to boot someone because they're the "wrong" class, inexperienced or because they didn't bring food, etc becomes a GM-punishable offence. If you needed a specific party setup then you shouldn't have used DF.
    (0)

    ~Note to self: Stop logging out in silly hats~

  7. #7
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    The rules on a vote to kick don't need to be hard or complicated.

    Majority vote, cooldowns on whoever started it, can't do it during loot roles, and a timer for cutscenes.

    That's it IMO, too few or too many restrictions will lead to some abuse.
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Couldn't agree more OP, SE were blind to not take this into account, I feel they do need to revisit this even though they have said they have no intention of fixing it.

    For one it is ruining end game and just turning people off using DF in general.

    I think they need a system where if a person has entered a dungeon an not been actively participating (damaged a monster or healed a party member) in the last 5 minutes (excluding cutscenes) he should be kicked from the instance, there is no excuse for SE keeping leeches in dungeons.
    (0)

  9. #9
    Player
    Seseshan's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Seseshan Bibi
    World
    Coeurl
    Main Class
    Machinist Lv 60
    Rather than a vote kick system try implementing cross server black lists.
    This^^

    SWOTR uses a feature similar to this and it works pretty well. Add a player to your ignore list and it will filter him out and not match you with that individual while que'd for the DF.
    (1)
    "This is it. This... is your story. It all begins here."
    ~Auron; Final Fantasy X

  10. #10
    Player
    Windbag's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Wind Bag
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I think all that need to do is add dislike system to MVP (like system).
    Everyone have 2 dislike per week. Only one dislike per duty.
    If somebody get 1 dislike - he get penalty for entrance duty finder. More - more penalty.
    I think that N need to be:
    for 4 members:
    1 dislike - 30 min
    2 dislike - 1 hour
    3 dislike - 2 hour
    for 8 members:
    1 dislike - 30 min
    2 dislike - 1 hour
    3 dislike - 1.5 hour
    4 dislike - 2 hour
    5 dislike - 3 hour
    6 dislike - 4 hour
    7 dislike - 6 hour
    It is approximate number in hours, but I hope that you understood me.

    Again, don't forget about only 2 dislike per character per week.
    I hope, that devs will see that post and will think about that.
    Forgot about novice for current dungeon. If somebody first time in that dungeon, you can not dislike him.
    (0)
    Last edited by Windbag; 10-01-2013 at 06:58 PM.

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