I have seen tons of topics by people complaining about Duty Finder groups where a single troll/jerk/loser completely ruined it for everyone. Either they harassed/insulted the other players, went Away From Keyboard, or just plain weren't willing to cooperate.
And yet, when pleas come up for a feature that would allow random DF parties a Vote to Kick problem individuals, I still see a number of rather shallow objections or weak rationalizations against it. I see posters offering ridiculous, elaborate new mechanics that only solve very specific instances of problems that are dependent on particular scenarios (i.e. "If someone is AFK in a dungeon for several minutes, generate a super-powerful monster in the dungeon that kills them." Are you serious??) Apparently, some players out there seem to think Vote to Kick would be a purely bad thing? This is mind-boggling, to me. It's like saying "police brutality exists, therefore there should be no police." Are you kidding me!?
Please, let's have a civil and rational discourse about this Vote to Kick idea. And I am not talking about an irresponsible throw-away implementation tossed into the game without thought or precaution. Use your heads. How could this be put into FFXIV to make the game better, while combating and minimizing abuse? Let's consider the facts of the game, the reality of abuses that are already happening, and how we can neutralize problems in an efficient manner.
In my eye, Vote to Kick is the most efficient and effective way to address the maximum number of problems with Duty Finder. Below, I've compiled what I believe are the most relevant considerations of the feature, including problems it solves and some reasonable objections. Please feel free (I know you will) to contribute to the discussion. Am I way off? Are there benefits/failures that I haven't realized? Take the big picture into account!
Some of the problems we're facing in Duty Finder today:
- You get into a dungeon, only to find that one of your party members goes AFK (either from the outset, or some time later). He stands there, unresponsive at best, or verbally insulting and provoking you at worst. It already took you 30, 40, 50+ minutes to get in here -- if you leave, tack another 15 minute penalty on top of your next queue.
- A player can enter Castrum, and collect the reward for completion while sitting at the entrance doing nothing. Unless the other party members want to leave and re-queue, they must attempt to press on, letting this freeloading leech take advantage of the system.
- An obnoxious, selfish, rude, or otherwise toxic individual is making the dungeon unenjoyable for everybody. Nobody wants him there, and yet you are stuck with him. Since there is no way to remove this player from the group, eventually someone gets fed up and decides to "pay it back" by intentionally wiping the party and messing up the run on purpose. Now there's no chance for success, the whole group had their time completely wasted on stupid fighting, and whoever is mature enough to simply leave gets a "deserter" lockout penalty in the DF queue.
- For whatever reason, somebody decides to go. Rather than simply leave the party, they intentionally "disconnect." They are still technically "in" the party, so the party can't even attempt to find a replacement. Everyone is forced to leave, even if they want to continue.
- Tanks and Healers will drop an entire party simply because one individual is being a jerk. After all, you can't get rid of them and find someone else. Might as well cut your losses.
- The whole group is at the mercy of the lowest common denominator, be that a tank that rushes ahead without his party members and locks people out of the boss room, or a terribly unskilled/under-geared/uncooperative weak link. There's no pressure to be a team player, and it becomes merely a weighing of "How much can I tolerate the worst of us" VS "How much do I want to avoid the desertion penalty and re-queue time?"
Why is this happening?
- There is no way to remove a troll, and everybody knows it. Once things goes bad, they stay bad.
- Rather than afford a party the combined authority to vote on the expulsion of problem individuals, SE has instead given DF parties no defense whatsoever against any single player who feels like throwing a fit and completely wasting everybody's time.
- The sheer knowledge that there is no Kick function in DF is encouraging/inviting more trolls to abuse the game. If they knew there was a Kick waiting for them, far fewer would even try.
- There is a penalty for deserting the party, so rather than be the first to leave, players resort to sabotaging the party and creating an intolerable environment for everybody else.
- With no consequences for being rude/disrespectful/toxic, these people have no reason to change their attitude and will continue to push the limits of indecency.
Some of the fears surrounding potential Vote to Kick abuse, or arguments against it:
"Newbies or undergeared players will be kicked unfairly!"
- It's sad, but this may happen if you are unlucky and the vast majority of the party happen to be elitist arseholes. But from what I've been hearing of endgame, the alternative if you stick around is that they don't explain anything to you, they scream at you to skip cutscenes, they blame you for every wipe, call you names, charge ahead and lock you out of the boss fights, and pretty much give you the most miserable time you can have in a game. Do you really want force yourself into these groups?
- How about if players who have never completed the dungeon before can't be kicked? Do you think people who are completely fresh to the dungeon are the ones trolling? I seriously doubt it. And somebody can only be "new" once -- but trolls keep on trolling into eternity, as long as they can't be removed.
"Vote to Kick causes more problems than all the AFK players, trolls, etc."
- This is a tautology. Of course kick abuse is more of a problem than AFKs and trolls -- because those players get KICKED, and thus cease to be a problem. You might as well be complaining that modern medicine causes more problems than smallpox.
"When WoW introduced Vote to Kick, there were X number of forum posts complaining about it!"
- And yet, Blizzard saw fit to keep the feature in their game, and it remains a staple of many MMOs to this day.
- There will be some abuse of Vote to Kick, especially early on. The novelty of it will be enough to attract some measure of jerks and people willing to "prove" how broken it is by going out of their way to ruin the game. In my opinion, there is no reason to think this will last, nor will it surpass the destruction caused by the problems Duty Finder is currently plagued with.
"Pre-made groups will kick you out so they can let in their FC buddies."
- Yes, that is a danger, but it's still far less harmful and less common than the problems we have now, where all it takes to ruin the dungeon for everybody is a single individual. It's easy to blame the Kick feature itself when you're the one being victimized by abuse of it -- but in a system where the problem is the lack of something, it can be less clear-cut. Some of you seem to remember quite vividly when 7/8 jerks kicked you out of the party for a laugh -- and yet, you seem to easily forget that a Kick would have prevented that 1/8 from ruining the dungeon for everybody.
Edit: Scratch that -- replacements for a kicked party member should only be drawn from the random Duty Finder pool. Perhaps parties who were fully put together before entering the dungeon may manually pull in a friend or FC member as a replacement.
Some things to consider:
- Safeguards and restrictions can be built into the Kick system: no kicks during combat or after last boss, no kicks while loot is being rolled on, limit on # of kicks allowed, kick cooldown, and any number of things that smarter folks than I can tinker with.
- If there were a Vote to Kick, we could possibly increase the harshness of the "deserter" penalty, without fear of lone trolls using it as a weapon to taunt people with. This would discourage tanks and healers from hastily abandoning less-than-ideal parties early on. I've already seen a number of people suggesting a larger penalty for leaving, but this doesn't make sense as long as it is being used as a tool for trolls.
- Players who abuse the Kick function for griefing can be reported. While that may be difficult to prove in some circumstances, it is a heck of a lot easier than proving an intentional AFK, disconnect, or tank abandoning in the first minute because somebody is new.
- Please note that certain qualifications and prerequisites must always be satisfied before any abuse of "Vote to Kick" can even happen. For example, you need to get enough people on your side for the vote to pass, and in a random DF group that is highly unlikely unless it is well-deserved. Not only is the chance of abuse far more rare by necessity, but the damage it causes is naturally contained in fewer instances because the abusers are grouped together. Also, the consequences of their abuse negatively impact fewer victims per party.
TL;DR: Sorry, this isn't a TL;DR kind of topic. Don't make generalizations, or attack straw-man caricatures of what you think I said, without reading. But if you must speak up, please at least consider "Vote to Kick" like it's not just being thrown into the game by a total idiot who's never played in MMO in their life. Try to imagine how abuses of it could be prevented. If they can't be prevented, that's what I want to hear about.