Quote Originally Posted by randomrope View Post
And that is what I think is the real problem with the Duty Finder. The FFXI days communities were built on game mechanics that made you party with a minimum of 6 people as a team, starting at Lv.10-12. That was it. It was learn to play as an effective member on a team or hit a brick wall of zero progression. It made people more communal. Every bit of story, quest, leveling, etc required committed people that did not leave until the Key Quest Item was obtained.

We don't have that in this game. We have a "Click and Buy" dungeon menu for which we are only going into for loot. How could an instantaneous menu system for treasure not breed toxicity?
Well said, there is no need to work together in this game and grow as a player. Ffxi got bad after 7 years, before that it was almost unheard of to be chastised for party performance.It was my first mmo and everyone was super helpful. Can we blame WoW for the current state of mmo players?