I completely agree with you. The way you worded your post got me thinking. You said that it is your progress through endgame. I'm not quite there myself, but when you said endgame I started thinking and I have a question. Is it your experience within the Duty Finder or is it also within your's and other's FC or LS?

And that is what I think is the real problem with the Duty Finder. The FFXI days communities were built on game mechanics that made you party with a minimum of 6 people as a team, starting at Lv.10-12. That was it. It was learn to play as an effective member on a team or hit a brick wall of zero progression. It made people more communal. Every bit of story, quest, leveling, etc required committed people that did not leave until the Key Quest Item was obtained.

We don't have that in this game. We have a "Click and Buy" dungeon menu for which we are only going into for loot. How could an instantaneous menu system for treasure not breed toxicity?