I'm in the same boat as you. I tried cooking first and was just overwhelmed by the amount of mats you need, so I switched to GSM, I'm up to lvl 10 but still feel lost lol
I'm in the same boat as you. I tried cooking first and was just overwhelmed by the amount of mats you need, so I switched to GSM, I'm up to lvl 10 but still feel lost lol
Up to 20 or so you can just fill out your crafting log and HQ the highest-level item that you can do reliably. Some guides recommend leveling up all professions to 15 before you focus on one, but I felt that only LTW (Waste Not), ALC (Tricks of the Trade), and CUL (Hasty Touch) were truly essential. These are abilities that you will use in every synthesis once you have access to them. GSM's Manipulation is also good but I've done fine without it.
After 20, tradecraft leves are the undisputed way to go.
Last edited by Corkafish; 09-28-2013 at 04:04 AM.
I've been curious, is there any bonus/pay-off from completing a crafting log page? If I do all the recipes for a given level range at least once, does that get me anything? I thought I tried one time and nothing happened.Up to 20 or so you can just fill out your crafting log and HQ the highest-level item that you can do reliably. Some guides recommend leveling up all professions to 15 before you focus on one, but I felt that only LTW (Waste Not), ALC (Tricks of the Trade), and CUL (Hasty Touch) were truly essential. These are abilities that you will use in every synthesis once you have access to them. GSM's Manipulation is also good but I've done fine without it.
After 20, tradecraft leves are the undisputed way to go.
Corka commented that he/she felt only LTW/ALC/CUL were really essential cross skills to learn. I'm terribly with skill names but hopefully you all know wtf i'm talking about lol.
You use Inner Fire(??) to boost your control each time you use a quality boost skill...then based on how many times your successful when you use this other skill from Armorer which is like a greenish/blue color with a silloette of a person on it it adds CP back.
Do other people not really use that one. I find myself relying on that especially on base combines when you only have a duribility of 40. Inner Fire, Steady Hand, Boost Qual, Boost Qual, Boost Qual (i'm at 10 dura now), Rejuvinate my CP, Mend, Boost Qual, Boost Qual, Complete(out of CP by now).
When I was doing my ARM class I could pretty much guarantee HQ every time (lvl 31 currently), Doing Weaver i'm not as lucky as I generally only get to 70% without using HQ base mats.
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