The direction of the game is more interesting than the game with everything still broken.
The direction of the game is more interesting than the game with everything still broken.
I don't play anymore at the moment, partially do to what has happened in my area recently. (Tornadoes and what not a lot of people still don't have power etc) Also the lack of content , but I check the Lodestone everyday looking for new posts or interesting Topics in General Discussion.
I live in Georgia and drove through Alabama last weekend and I saw the tornado damage... it was serious. I hope you and your loved ones are ok.I don't play anymore at the moment, partially do to what has happened in my area recently. (Tornadoes and what not a lot of people still don't have power etc) Also the lack of content , but I check the Lodestone everyday looking for new posts or interesting Topics in General Discussion.
Sonic that is GiftTroll, you have to ignore things he says. Period.
Perhaps, but no one would want to ride him.
I stopped hoping for the future of this game after Yoshi and his team resized the mobs, deleted character model collision, removed mob behaviourisms, adding unappealing aggro indicators, discarded Player Companies, threw out the concept for Company-owned ships, proposed auto-attack as a solution to the combat system, decided to implement instanced dungeons and "quest-hubs" in a game that was not built around such features.
You know, most of the stuff you listed is what the majority of players wanted, right?I stopped hoping for the future of this game after Yoshi and his team resized the mobs, deleted character model collision, removed mob behaviourisms, adding unappealing aggro indicators, discarded Player Companies, threw out the concept for Company-owned ships, proposed auto-attack as a solution to the combat system, decided to implement instanced dungeons and "quest-hubs" in a game that was not built around such features.

Originally Posted by gifhorse;
I stopped hoping for the future of this game after Yoshi and his team resized the mobs, deleted character model collision, removed mob behaviourisms, adding unappealing aggro indicators, discarded Player Companies, threw out the concept for Company-owned ships, proposed auto-attack as a solution to the combat system, decided to implement instanced dungeons and "quest-hubs" in a game that was not built around such features.And now that the majority (or at least the loudest minority) have their way, what real progress does SE have to show for it:
A) Expansive and interesting stories,
B) Intricate and challenging objectives,
C) A revamped, less cumbersome and fundamentally overhauled combat/armory system,
D) Any indication of when we might reasonably expect to see even the first of these, or
E) None of the above, just a bunch of superficial crap to appease the loudest whiners while the population has plummeted from >500k to ~30k?
The vast majority of people are idiots who have trouble tying their shoes and only recently mastered wiping their nose, and now that they have the crap they wanted they are still screaming for more crap. (INFINITE STORAGE, REALLY?)
The vast majority of players don't care what goes on in these forums, don't post here and couldn't be bothered to read them. They are hoping that SE will get their act together and put together the next thrilling installment in the FF series, and getting most of the fundamental preparation taken care of in the mean time.
The vast majority of the discussion that takes place here is either unfounded speculation or juvenile personal attacks. I read them because they are funny. Sad, but funny.
I enjoy reading about the forthcoming changes as well, but because there is usually quite some time between such posts, I have to settle for some mindless trolly-trolling.
But obviously the way to fix FF14 is to turn it into every other MMO after 2004, duh!I stopped hoping for the future of this game after Yoshi and his team resized the mobs, deleted character model collision, removed mob behaviourisms, adding unappealing aggro indicators, discarded Player Companies, threw out the concept for Company-owned ships, proposed auto-attack as a solution to the combat system, decided to implement instanced dungeons and "quest-hubs" in a game that was not built around such features.
I do enjoy doing the same thing, and playing the game games everyday of my life until I die of old age.
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